Castle Game Engine: December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps…)

Hello everyone! I hope you have a peaceful time at the end of December and spend it doing what you love — whether it means developing games, or playing games, or just resting (and thinking about games) 🙂 I wanted to share some of the recent engine developments and plans for the nearest future. First …