Castle Game Engine: November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes

We have a few things to report from November. Enjoy 🙂 We have merged a big branch with numerous improvements to our animation handling (skinned animation and other). The important new functionality is documented here. This merge features: Skinned animation loaded from glTF is now performed on GPU (mesh is deformed using shaders). This allows …