Unciv: 4.20.6 4.20.6 By SeventhM: Allow enabling embassies in Global/Policy/Era uniques instead of just techs Fix redundant requirement for sending embassies Add countables for worked tiles/population Fix edge case where Great Prophet costs are wrong Improve langu… Continue Reading →
Unciv: 4.20.5 4.20.5 modding: Correctly ignore possible filtering uniques for ruleset-disabled uniques modding: Check for event loops that the AI can get stuck in By SomeTroglodyte: Improve Civilopedia around Diplomacy concepts depending on Embassies Fixed map edit… Continue Reading →
Unciv: 4.20.4 4.20.4 modding: Ignore ruleset-specific errors when unique is disabled in this ruleset By SomeTroglodyte: Hide religion- or espionage-specific demands when disabled Fixed NPE when Espionage Screen is used to move a spy to an unknown civ’s city By unc… Continue Reading →
Unciv: 4.20.3 4.20.3 Custom maps are retained when starting a new game from an old one Spies ‘evacuate’ correctly from destroyed cities Spectators can see the building list again By unciv-loof: Confirmation popup before breaking promise not to spy ConstructImprovem… Continue Reading →
Unciv: 4.20.1 4.20.1 Drastically reduced memory consumption Barbarian encampments removed when tile enters civ territory Peace/war declarations on a third civ not considered trade ‘gifts’ Fixed rare crash in cities when purchasing Buildings with ‘Moves to new capita… Continue Reading →
Unciv: 4.20.0 4.20.0 By unciv-loof: Fix embassy trade logic bug Popup after other civ responds to a demand By SeventhM: Add conditionals for current unit movement Fix unavailable unique being ignored in unexpected places Theoretical improvements to workerAutomat… Continue Reading →
Unciv: 4.19.19 4.19.19 Reset tileset settings when deleting the mod that contained the tileset AIs ignore demands/declarations of friendship from dead civs By Ambeco: AStar pathing no longer treats rivers as multi-turn obstacles flat earth hexigonal no longer crashe… Continue Reading →