Castle Game Engine: AI usage guidelines and thoughts updated, and… test of vibe-coding with Castle Game Engine As most of us, I spend lately considerable amount of time researching and talking about AI implications (for coding and beyond). It’s a big subject. The technology offers us various applications, and various new ways for misuse too. I think the following statement manages to summarize my hopes + concerns best: When working to solve … Continue reading ➤ Continue Reading →
Libre Arts: Elektroid 3.3 released David García Goñi released a new version of Elektroid, a sample and MIDI device manager for Elektron, Arturia, Eventide, Moog, and Novation devices. Device support Elektroid 3.3 adds support for several devices: KORG Volca Sample; Korg Vo… Continue Reading →
Widelands 1.3.1 Released The Widelands Development Team is proud to announce the immediate availability of the stable point release Widelands 1.3.1. Windows installer Intel 64 bit · Intel 32 bit · ARM 64 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 12 ARM Linux (64… Continue Reading →
OpenRA: Playtest 20260222 The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest! Continue Reading →
ZeroK: Cold Take #37 – Scouting Trouble Scouting should be costly enough to be a decision, but not so expensive as to be impossible. Zero-K offers a range of ways to scout that reflect the many forms scouting can take.Read it here: https://store.steampowered.com/news/app/334920/view/53437574… Continue Reading →
Unciv: 4.19.14 4.19.14 Add star icon to resources on map that are currently provided Consistent XP cost for next N promotions vs single promotion AI denounce automation – By unciv-loof By AutumnPizazz: Add game option to hide victory screen statistics Change ‘Set [s… Continue Reading →
Thrive: Progress Update 2/21/2026 Originally, at this time we were supposed to be in feature freeze right now, preparing for the release of version 1.0.1. However, we decided to delay that by a week so that we will be able to squeeze in just a few more features that are very close to finished. What we have for you this week is already pretty exciting though! First, w… Read More → Continue Reading →
Blocking AI-Generated Content The Widelands Development Team is drafting a resolution to reject AI-generated content contributions (code, graphics, music, and others) to the Widelands source code and repositories. We hold that AI-generated content generally stands on dubious ethi… Continue Reading →
GearHead: GHC v1.000 Alpha: For the Brave of Heart After many months of wrestling with code, I have finally done it. GearHead Caramel now uses a single unblocking game loop. The multitude of 1990s style blocking game loops have been excised. The rpgme… Continue Reading →