But rejoice! There is effectively a new release candidate with some needed bugfixes and some new features too!
See the changelog to know everything about it.
Download Changelog Bug-Tracker
Also check out the development planet.
It’s a bit hard to see the shot animations on the video (especially since I only fired one missile), so here’s a gif of a BuruBuru launching (and hitting with!) all 20 of its missiles at once. In GearHead Caramel the missiles anim shows how many missiles were fired, letting you know at once just how toasted you are.
The attack interface is now working for GearHead Caramel. It doesn’t have a lot of bells and whistles yet- it’d be nice to have hotkeys, and if the interface would remember your preferred attack modes- but it seems to be fully functional. Also, notice that the different attacks use different shot animations.
With attacks and movement both working, I have just about everything I need for a playable demo. The next stop will be the NPCs fighting back.
to the surprise of pretty much nobody. He was never significantly challenged through all the tournament.
See you, hopefully, next year, for a new tournament
|2||king of nowhere||4||20||1|
Today I got the tactics movement system running for GearHead Caramel. I think it works pretty well. Next steps: get vision working properly, and after that attacks. With any luck there’ll be a playable demo before December 25th.