Castle Game Engine: Models can be saved to X3D or STL now (soon to glTF too), new engine API to register custom model formats that can be loaded/saved, proper handling of duplicate node names in glTF on conversion to X3D

We’re working on a big release of our tools soon! For this week, we have some new inter-connected developments: First of all, I want our tools to be able to output various model formats, not only X3D. My goal is to be able to write glTF files, with as much features as possible. Thus utilizing …

Castle Game Engine: Using GitLab CI with our recommended setup for Castle Game Engine projects: note that GitLab-hosted runners changed tags

A small note (bigger news will come this weekend 🙂 ): If you use GitLab CI, following our recommended setup, and rely on GitLab-hosted runners (available for free for all projects), be sure to update your tags to use new runners: For Linux runner, use saas-linux-small-amd64 instead of just linux. More possibilities and info in …