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October 16, 2018


Wurmsyn - Retro Fantasy RTS

Wurmsyn is fast-paced, tiny and has HUGE RPG-like scenarios. I don't quite understand how this game's pace is playable without exploiting things like turrets and how to play on a 1080p screen without touching it with your nose but I am impressed nonetheless.

I'd love some beginner entry levels but perhaps I'm just not the target audience.

Wurmsyn is available on Steam and uses the Workshop with 7 entries so far:

Alternatively, you can download the game from - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)).

Or build it yourself.

One annoying thing about the engine is that it loads levels very slowly. I think this is because images are loaded separately rather than packages being used. Oh well.

The project has a subforum on FreeGameDev:

They also have a Discord:
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by (qubodup) at October 16, 2018 11:00 AM

October 11, 2018

Free Game News


EmptyEpsilon is a multiplayer starship bridge simulator. Each player takes command of a certain station, such as Helm, Science or Engineering, each having a unique screen with information, controls and functions. There is also a main screen that displays what happens outside the ship. The challenge is coordinating all this, as the players must work together operating the ship to complete various missions. If you have ever watched Star Trek and (like me) dreamt of being captain of your own starship, this is as close as you can get. A very cool simulator with a unique concept and really smart co-op gameplay. An extra cool feature is that one player can act as a game master, controlling the game for the other players, a feature that can be used for cool RPG-like setups. It's also possible to script your own missions. If you have a few interested friends and enough computers this is a must try!

The relay officers station from EmptyEpsilon. Only that player sees this screen.

And here is an example of what the main screen displays. All players see this.

by Imerion ( at October 11, 2018 12:17 PM


Client/server maintenance update 10 Oct 2018

We've applied some updates to the client and software server. This included an update to the Steamworks libraries, which may be followed by the Steam Overlay being restored in the near future.

Other fixes and new features:
  • Players can receive more than one extra commander if team player counts are sufficiently lopsided
  • Allow restricting rooms by rank
  • Unlocks page properly displays remaining donation ("kudos") points
  • Fixed donor badges showing for some non-donors
  • Fixed campaign commander losing levels
  • Fixed Steam popup for non-Steam players sometimes being partly offscreen
  • Added/updated some help menu links
  • Don't prompt for crash report after killing game's process

October 11, 2018 08:46 AM

October 09, 2018


Godot Engine 3.1 Looks Amazing

Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal.

The demo is available at GitHub, requires using an unstable build (unless you're building yourself) and the use of `git lfs clone`.

Thanks to its Patreon project, Godot Engine makes about $8000 per month (nearly $96,000 per year - of course there are Patreon fees but there might be nonpublic donations/support as well), which allows it to be much more than a passion project. Godot is being legally represented by Software Freedom Conservancy (I recommend this fantastic podcast about it).

One thing that bugs me about Godot right now is their download page:

Specifically this:
Put yourself into the shoes of somebody new to Godot. They want to download the engine of course. Let's assume they know the difference between 32 and 64 bit but how are they supposed to make a fast decision whether to get the "Downloads" version or the "Mono Version (C# Support)"? For the longest time I thought the C# support does not support GodotScript.

If C# is stable, why not include it by default?

If C# is unstable, why present it as an equal to the stable version?

Anyways, let's look forward to a stable 3.1 and much useful documentation. Documentation for modern game engines by the way means free-to-use sample projects with code you can understand.

There actually is one functional FPS tutorial with no sound at all and unpleasant controls but technically it seems fine:

It is part of the official documentation.

By the way, I'm collecting open source game(dev) Discord servers on the following server: . 14 so far. Let us know if you know of any missed ones!

by (qubodup) at October 09, 2018 05:42 PM