Castle Game Engine: Improvements to our client/server TCP communication

We’ve made a number of improvements to our unit and the associated examples in examples/network/tcp_connection. The allows to use a “classic” TCP/IP server/client architecture to communicate in Castle Game Engine applications. It relies on Indy — FPC developers will need to download it. The examples in examples in examples/network/tcp_connection show a simple client and server …

Castle Game Engine: Watch my presentation “Developing games and graphic visualizations in Pascal” from International Pascal Congress in Salamanca

My presentation from International Pascal Congress in Salamanca, 2023 titled “Developing games and graphic visualizations in Pascal”, has just been published on YouTube (also embedded below)! I encourage to watch it, I think it turned out quite nicely 🙂 It is a bit different from my usual presentations — it’s not only about Castle Game …