Luanti 5.16.1 released!
Mindustry: v8 Build 158
Thrive: Devblog #52: More Specialized
Dev snapshot: Godot 4.7 beta 3
It’s only been a little over a week since the release of 4.7 beta 2, but we’re dedicated to picking up the pace for snapshots in the latter stages of our pre-release cycles. This allows our users to get the most fresh slate possible for testing, and helps us suss out any reported issues that are no longer relevant at this time. The number of release blockers has only gotten smaller, but we’ll need your help to get over the finish line, so be sure to report anything that crops up in our latest snapshot: 4.7 beta 3.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
The cover illustration is from Blood Vial, a boomer shooter where you must tend to your constantly leaking healthbar by quite literally diving into the spilled blood of your enemies. You can buy the game on Steam, and check out the developer on YouTube, itch.io, or Discord!
Highlights
For an overview of what’s new overall in Godot 4.7, have a look at the highlights for 4.7 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 2 and beta 3. This section covers the most relevant changes made since the beta 2 snapshot, which are largely regression fixes:
- 3D: Fix CSG performance regression from auto smoothing (GH-119551).
- Assetlib: Fix template assets not being exclusive to the project manager (GH-119608).
- Assetlib: Show “Verified” badge for verified asset authors (GH-119581).
- Core: Android: Fix reported crashes from the Play store (GH-119496).
- Core: Skip UTF-8 BOM when loading TRES (GH-119565).
- Editor: Fix float value
NANstill shown as 0 in the debugger and inspector (GH-115013). - GDExtension: Phase out
RefCountedsingletons as UB pitfalls (GH-119429). - GUI: Fix error spam when resizing a control in a zero size parent with anchors mode enabled (GH-116688).
- GUI: Fix various accessibility issues in
PopupMenu(GH-119312). - I18n: Import: Fix empty columns importing as invalid English translation (GH-119563).
- Input: Fix: support multi-input for
BaseButtonwith Alt + Click (GH-118653). - Navigation: Fix
NavigationServer3D.map_get_closest_point_normalreturning unnormalized value (GH-119022). - Physics: Move the Jolt
body_test_motioncontact filtering to collector (GH-118155). - Rendering: Add project setting to disable new Volumetric fog blending behavior (GH-119414).
- Rendering: Fix compute barriers not working on Intel Iris Xe Graphics (GH-119313).
- Shaders: Improve inline shader preview layout (GH-118865).
Changelog
47 contributors submitted 85 fixes for this release. See our interactive changelog for the complete list of changes since 4.7 beta 2. You can also review all changes included in 4.7 compared to the previous 4.6 feature release.
This release is built from commit 860821708.
Downloads
Godot is downloading…
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Standard build includes support for GDScript and GDExtension.
.NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Known issues
During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current list of regressions and significant issues which we aim to address before releasing 4.7. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.
With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.
Bug reports
As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
Support
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.
ET: Legacy 2.84 – Clear the Mines!
Maintenance release: Godot 4.6.3
Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3.
Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
Download Godot 4.6.3 now or try the online version of the Godot editor.
Godot is downloading…
Godot exists thanks to donations from people like you. Help us continue our work:
The cover illustration is from The Adventures of Sir Kicksalot, a first-person action game where you can use an arsenal of kicking, weaponry, sorcery, stealth, and more kicking to cleverly defeat your foes. You can buy the game or try the demo on Steam, and follow the developer on itch.io.
Changes
41 contributors submitted 86 fixes for this release. See our interactive changelog for the complete list of changes since the 4.6.2-stable release.
This release is built from commit 35e80b3a8.
- 2D: Update layer selector when modifying the
TileMapin the inspector (GH-117256). - 3D: Fix Marker3D editor gizmo being darker than intended for negative axis lines (GH-116995).
- 3D: Fix wrong rotation of cells while being pasted in the
GridMapeditor (GH-116683). - Animation: Fix SplineIK crash cases (GH-117959).
- Buildsystem: Annual Android versions bump for 2026 (GH-113761).
- C#: Prevent SourceGenerators from becoming a transitive dependency (GH-114868).
- Core: Android: Fix the use of
--main-packin template builds (GH-119495). - Core: Debugger: Rather than looping infinitely on data read errors, drop the connection (GH-113905).
- Core: Fix race in
RefCounted::unreference()(GH-118678). - Core: Improve thread-safety of
Objectsignals (GH-117511). - Editor: Avoid repeats in resource gather (GH-118926).
- Editor: Don’t print UID errors when cache is not initialized (GH-118527).
- Editor: Fix and improve the editor layout dialog (GH-117846).
- Editor: Fix game speed UI not resetting when game is restarted (from editor) (GH-116568).
- Export: iOS: Fix one-click deploy with Xcode 26 (GH-118559).
- GUI: Fix TextEdit IME error on mouse over (GH-111859).
- GUI: RTL: Fix character click offsets after the table (GH-117011).
- Import: Copy scene unique ID when replacing imported instance (GH-118522).
- Input: Android: Fix handling of back navigation when targeting API level 36 (GH-117653).
- Input: Fix incorrect reading of joypad UTF8
raw_nameinInput.get_joy_info()(GH-115218). - Physics: Fix over-removal of area overlaps when using Jolt (GH-118285).
- Rendering: Add project setting to disable new Volumetric fog blending behavior (GH-119414).
- Rendering: Fix GLES3 batching skipping rendering all items on specific buffer sizes (GH-117725).
- Rendering: Fix LightmapGI probe update speed setting not applying in Compatibility (GH-117771).
- Rendering: Select relevant 3D lights per mesh on GLES3 and Mobile renderers (GH-107234).
Known incompatibilities
As of now, there are no known incompatibilities with the previous Godot 4.6.2 release. We encourage all users to upgrade to 4.6.3.
If you experience any unexpected behavior change in your projects after upgrading to 4.6.3, please file an issue on GitHub.
Bug reports
As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
Support
Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!
If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.