DCSS: 0.34 Tournament Results The 0.34 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.34 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.34 games on the public servers. […] Continue Reading →
Unciv: 4.19.15 4.19.15 More explicit warning about large maps causing memory crashes Catch base terrains with occursOn in ruleset validation Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes Cities can attack reveal… Continue Reading →
Fheroes2: version 1.1.14 Add Screen Scaling Type to the graphics settings Improve the AI behavior on the Adventure Map and during battles Add the battle option to highlight a creature’s movement area Add new variants of Abandoned Mines Add multi-language support for maps Over… Continue Reading →
Castle Game Engine: AI usage guidelines and thoughts updated, and… test of vibe-coding with Castle Game Engine As most of us, I spend lately considerable amount of time researching and talking about AI implications (for coding and beyond). It’s a big subject. The technology offers us various applications, and various new ways for misuse too. I think the following statement manages to summarize my hopes + concerns best: When working to solve … Continue reading ➤ Continue Reading →
Libre Arts: Elektroid 3.3 released David García Goñi released a new version of Elektroid, a sample and MIDI device manager for Elektron, Arturia, Eventide, Moog, and Novation devices. Device support Elektroid 3.3 adds support for several devices: KORG Volca Sample; Korg Vo… Continue Reading →
Widelands 1.3.1 Released The Widelands Development Team is proud to announce the immediate availability of the stable point release Widelands 1.3.1. Windows installer Intel 64 bit · Intel 32 bit · ARM 64 bit Mac packages (64 bit) MacOS ≥ 12 Intel · MacOS ≥ 12 ARM Linux (64… Continue Reading →
OpenRA: Playtest 20260222 The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest! Continue Reading →
ZeroK: Cold Take #37 – Scouting Trouble Scouting should be costly enough to be a decision, but not so expensive as to be impossible. Zero-K offers a range of ways to scout that reflect the many forms scouting can take.Read it here: https://store.steampowered.com/news/app/334920/view/53437574… Continue Reading →
Unciv: 4.19.14 4.19.14 Add star icon to resources on map that are currently provided Consistent XP cost for next N promotions vs single promotion AI denounce automation – By unciv-loof By AutumnPizazz: Add game option to hide victory screen statistics Change ‘Set [s… Continue Reading →