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December 11, 2017

OpenTTD

OpenTTD 1.7.2-RC1

Hello people, the crowdfunded announcement for this new release didn't go so well:
"The"
"OpenTTD"
"1.7.2-RC1"

But rejoice! There is effectively a new release candidate with some needed bugfixes and some new features too!
See the changelog to know everything about it.

Download     Changelog     Bug-Tracker

by The Crowd (The Crowd) at December 11, 2017 10:00 PM

GearHead RPG

All The Missiles

It’s a bit hard to see the shot animations on the video (especially since I only fired one missile), so here’s a gif of a BuruBuru launching (and hitting with!) all 20 of its missiles at once. In GearHead Caramel the missiles anim shows how many missiles were fired, letting you know at once just how toasted you are.

by Joseph Hewitt at December 11, 2017 12:01 AM

December 10, 2017

Zero-K

New Rating System

We have recently switched to a new rating system. Elo is being replaced by Whole history rating. Although generally very similar to the old ratings, this means that rating values have changed for every player. Here are the most important things to know about the new system:


Core concepts that remained the same


  • Winning increases your rating, losing decreases your rating.
  • Defeating a higher rated player counts more than defeating a lower rated player.
  • Chance of victory is derived directly from the difference in rating between two players.
  • Rating decreases during periods of inactivity but is fully restored after playing a few games.


Main differences to the old system


  • The rating reacts faster to skill changes, especially noticeable for newer and casual players.
  • Instead of a single rating, the entire history of each player is memorized.
  • There are small daily rating adjustments. These are independent of activity and serve to optimize the rating's accuracy based on past games.


Why change a working system?


  • Lessen the impact of smurfs due to much faster rating adjustments even for old accounts.
  • More accurate and stable ladders that are less susceptible to the outcome of single games.
  • The new system is a base for additional statistics that weren't possible before.


This is just a very basic summary. If you want to learn more I suggest you check out the related forum thread or the original publication.

December 10, 2017 10:50 PM

GearHead RPG

Another Caramel Update: Attack UI working

The attack interface is now working for GearHead Caramel. It doesn’t have a lot of bells and whistles yet- it’d be nice to have hotkeys, and if the interface would remember your preferred attack modes- but it seems to be fully functional. Also, notice that the different attacks use different shot animations.
With attacks and movement both working, I have just about everything I need for a playable demo. The next stop will be the NPCs fighting back.

by Joseph Hewitt at December 10, 2017 08:03 AM

The Secret Chronicles of Dr. M

VirtualBox appliance available

xet7 today released VirtualBox appliance version of TSC. It has Pop!_OS 64bit Linux and TSC alpha version 2.1.0-dev installed from devel branch as of today 2017-12-10.

Download

Lauri (xet7)
On behalf of TSC team

by xet7 at December 10, 2017 12:00 AM

December 09, 2017

Zero-K

Campaign Week 8 - Spiders, Ships (and a Tournament)

This week's campaign missions are another two-for-one, unlocking units with two unusual movement types: spiders and ships. These factories are a bit unorthodox and allow for new strategies. As usual, post feedback for these missions in the feedback thread: http://zero-k.info/Forum/Thread/24530

Experience-per-level has been re-scaled to lower the maximum level and give players more time around level four. There are also other fixes, including a fix for losing when a resurrected commander dies.

In other news, a tournament is being arranged for next weekend. See this thread for more details: http://zero-k.info/Forum/Thread/24531

December 09, 2017 11:43 PM

Widelands

2017 tournament: and the winner is...

Worldsavior!

to the surprise of pretty much nobody. He was never significantly challenged through all the tournament.

See you, hopefully, next year, for a new tournament

----------RANKING AFTER ROUND 6-----------

place player score bucholz match
1 worldsavior 6 21
2 king of nowhere 4 20 1
3 nemesis26 4 20 0
4 einstein13 4 16
5 mars 3 22
6 trimard 3 19
7 kaputtnik 3 17
8 tando 2 19
9 Hasi50 2 16
10 gunchleoc 2 7
11 animohim 1 14
12 LAZA 1 8

December 09, 2017 10:41 AM

December 06, 2017

GearHead RPG

GearHead Caramel Tactics Movement

Today I got the tactics movement system running for GearHead Caramel. I think it works pretty well. Next steps: get vision working properly, and after that attacks. With any luck there’ll be a playable demo before December 25th.

by Joseph Hewitt at December 06, 2017 08:43 AM