Castle Game Engine: Tremulous animations played from MD3 file

New example split_long_md3_animation_into_logical_pieces shows how to play subanimations in MD3 files. In a broader context, it shows how to use to manually “drive” the animation, picking the animation frames you want. The MD3 format comes from Quake 3 and it’s used by various games sharing that game engine. In particular I’m a big fan of …

Yorg: Q1 2023 update