Raze 1.10.1 Released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.9.1) macOS 64-bit Intel/ARM (1.10.0) Source Patch release to restore Windows 7 support Restore Windows 7 support hide additional parameters entry for now… Continue Reading →
GZDoom 4.12.1 released Notice: The survey is currently CLOSED. GZDoom 4.12.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
GZDoom 4.12.0 released Notice: The survey is currently CLOSED. GZDoom 4.12.0 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Raze 1.10.0 Released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.9.1) macOS 64-bit Intel/ARM (1.9.1) SourceDue to recent changes in the widgets code, newer versions of Raze will probably no longer run on Windows 7 nati… Continue Reading →
ET: Legacy 2.82.1 – Patches Again! Hello everyone! After the big ET: Legacy 2.82 release, we come back with the usual "hotfix", mostly adressing post-release issues. The most notable are probably HUD fixes. Problems with their coversion should be fixed now. … Continue Reading →
Update on the Collaboration with Google and The Forge The collaboration with Google and The Forge has concluded successfully! Continue Reading →
Castle Game Engine: Documentation improvements: Android, Indy, ExposeTransforms, Pascal notes My presentation of engine mobile features at PascalCafe 2024 has inspired me to polish more our mobile features. There’s something cool coming soon (ups, did I just leak a link to early release only for the bravest testers? yes!). For today, let me announce a few significant documentation updates around our engine: Our Android documentation … Continue reading ➤ Continue Reading →
Maintenance release: Godot 4.2.2 & 4.1.4 It’s been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it! Continue Reading →
Castle Game Engine: Improvements to our client/server TCP communication We’ve made a number of improvements to our unit and the associated examples in examples/network/tcp_connection. The allows to use a “classic” TCP/IP server/client architecture to communicate in Castle Game Engine applications. It relies on Indy — FPC developers will need to download it. The examples in examples in examples/network/tcp_connection show a simple client and server … Continue reading ➤ Continue Reading →
Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 3 Last round of release candidates for the upcoming maintenance releases. Continue Reading →