Castle Game Engine: Documentation improvements: Android, Indy, ExposeTransforms, Pascal notes

My presentation of engine mobile features at PascalCafe 2024 has inspired me to polish more our mobile features. There’s something cool coming soon (ups, did I just leak a link to early release only for the bravest testers? yes!). For today, let me announce a few significant documentation updates around our engine: Our Android documentation …

Castle Game Engine: Improvements to our client/server TCP communication

We’ve made a number of improvements to our unit and the associated examples in examples/network/tcp_connection. The allows to use a “classic” TCP/IP server/client architecture to communicate in Castle Game Engine applications. It relies on Indy — FPC developers will need to download it. The examples in examples in examples/network/tcp_connection show a simple client and server …