Announcing GoGodotJam 3! It’s time for 2022’s first GoGodotJam! GoGodotJam is a Festival that celebrates Godot’s Awesome Community. Join them in live events with tutorials, workshops, interviews and more – all culminating with a Game Jam. In this edition there will be not one,… Continue Reading →
Rust GameDev: This Month in Rust GameDev #33 – April 2022 Welcome to the 33rd issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Dev snapshot: Godot 4.0 alpha 8 Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn’t make use of it for now), … Continue Reading →
libGDX 1.11.0 We are proud to present a new major release of libGDX: version 1.11.0! Continue Reading →
ET: Legacy 2.80.2 ET: Legacy 2.80.2 ‘Path Cleared! But like, for real this time!’ Two weeks ago we released the first hotfix 2.80.1 ‘Path Cleared!’ for the initial ET: Legacy 2.80 ‘Clear the Path!’ release another two weeks earlier. Backed by an absolut… Continue Reading →
Fheroes2: version 0.9.15 Rework hotkey logic and add an in-game window to read all hotkeys within the game Improve AI behavior on map: it is able to use View All spell, it manages mana more efficiently and it explores the map more often Add images and description for every ca… Continue Reading →
Castle Game Engine: Camera and navigation rework almost finished. TODO: This news announcement is too long, we have too much new stuff to announce Iām nearly done with the big amount of changes on new-cameras branch. Below is a draft news announcement that will become official (and more complete) soon! TODO: This is too long to announce, too many things. And this is not even finished yet, there will be more gains from this in UI. TODO: Record a ⦠Continue reading ⤠Continue Reading →
Dev snapshot: Godot 3.5 beta 5 We’re getting closer to the Godot 3.5 stable release with a fifth beta snapshot! Like with 4.0 alpha builds, we’re trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be va… Continue Reading →
Castle Game Engine: Editor improvements, UI improvements, in-progress Snap packages (Linux packages on any distribution), testing lights and 3D models from Sketchfab OK, so we have now 3 big things in-progress š I started to learn Snap packaging. It allows to create packages that work on any Linux distribution and has a connected central store of Snap packages where users can find packages. Both open-source and closed-source packages are allowed there, you can browse existing packages and ⦠Continue reading ⤠Continue Reading →
ET is on Steam! Wolfenstein: Enemy Territory was released on Steam. A dream come true for so many of us who have been with this game for years. If you actually missed the news, yes this is real. With the official Steam release we’ve seen an unbelieva… Continue Reading →