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There are 420 posts filed in Simulation (this is page 1 of 42).

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Thrive: Devblog #52: More Specialized

It’s already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, and the addition of an adjacency bonus for cells of the same type. We also have an entirely new…

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Games Planet in Simulation | 2026-05-23 | Comment

Thrive: Progress Update 5/16/2026

As announced last week, we are now in feature freeze for the release of 1.1.0 next week! Which means there is also a release candidate build available right now for testing. If you’re interested, please help us discover any bugs or other issues to be ironed out before the official release.

As also hinted at last time, we still have…

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Games Planet in Simulation | 2026-05-16 | Comment

Thrive: Progress Update 5/09/2026

Last week we told you that this week would be the last one to add new features before the next release. However, due to a scheduling conflict with when we would then have our release stream (can you guess what the conflict was with?), we decided to delay it by one week. Which happened to be quite convenient since two large features being w…

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Games Planet in Simulation | 2026-05-09 | Comment

Thrive: Progress Update 5/02/2026

Despite this work week once again only having 4 days, there is still a significant number of patch notes. In new mechanics, we have the visualization side of the cell adjacency system (the back-end was already included last week). Whenever you have a cell type selected to place somewhere, or are hovering over a cell with the cursor, any ad…

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Games Planet in Simulation | 2026-05-02 | Comment

Thrive: Progress Update 4/25/2026

This week was a lot more busy with things changing in the game itself compared to last week. These changes include some very old issues in the game that were finally fixed. Additional changes include the ability to set more fine-grained compound cloud behaviour (at the cost of performance, or alternatively reducing quality to increase perf…

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Games Planet in Simulation | 2026-04-25 | Comment

Endless Sky: Unstable release 0.11.1

Hope you’re ready to spring into Endless Sky’s v0.11.1 update, which is now live! If you recall from our previous announcement, this is also an unstable release, bringing more major changes such as new content, balancing, mechanics, bugfixes and more. …

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Games Planet in Simulation, Space | 2026-04-25 | Comment

Thrive: Progress Update 4/18/2026

There’s been a few, but significant, changes to the game this week. There’s been a balancing round that was mainly aimed at making photosynthesis a bit less easy to use, and making non-engulfing membranes a bit more useful. The amount of glucose per second produced by thylakoids/chloroplasts has been reduced by quite a bit. But to compensa…

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Games Planet in Simulation | 2026-04-18 | Comment

Thrive: Progress Update 4/11/2026

With Easter still eating into the workdays, and about half the work time still going into our development infrastructure in the background, progress is once again limited on the visible side this week. Several volunteer contributions are also close to completion, but not yet merged this week. However, we do have a significant amount of dev…

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Games Planet in Simulation | 2026-04-11 | Comment

Thrive: Progress Update 4/04/2026

We have exciting news this week as we have finally assembled our Multicellular Stage Release Roadmap! As we are still hoping to finish the stage this year, this is the list of things we are planning to implement by 2027. You may note that this looks like a lot of releases in one year, and a limited number of features in each release. I…

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Games Planet in Simulation | 2026-04-04 | Comment

Thrive: Progress Update 3/28/2026

This week’s update looks a lot more quiet, as much of the work has gone into our back-end systems that allow us to continue developing Thrive. Another factor is that while several volunteer contributions are in progress, there are less that were actually finished this week. There were still a few smaller bugfixes tweaks however. For ex…

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Games Planet in Simulation | 2026-03-28 | Comment

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