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There are 635 posts filed in RTS (this is page 1 of 64).

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ZeroK: Cold Take #43 – Levels of Customisation

Zero-K has almost too much customisation. So much that we had to organise it into seven levels to keep track of it and make the game work well across all of them.Read it here: https://store.steampowered.com/news/app/334920/view/683005949807428679

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Games Planet in RTS, Strategy | 2026-06-28 | Comment

ZeroK: Zero-K v1.14.6.0 – By Popular Demand

Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ). Thanks to everyone who opened ti…

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Games Planet in RTS, Strategy | 2026-06-13 | Comment

ZeroK: Cold Take #42 – Reclaimable Wrecks

The ability to harvest metal from wrecks is vital to Zero-K. The ebb and flow of wreck fields gives structure to battles and keeps them interesting for longer.Read it here: https://store.steampowered.com/news/app/334920/view/679626346618422153

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Games Planet in RTS, Strategy | 2026-06-07 | Comment

ZeroK: Zero-K v1.14.5.3 – Eggs and Wires

This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and t…

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Games Planet in RTS, Strategy | 2026-05-28 | Comment

ZeroK: Cold Take #41 – Deathballs and Auras

One huge army is much more powerful than two smaller ones, but risks being less interesting to use and fight. Zero-K wants multi-army action, so is careful with helping deathballs.Read it here: https://store.steampowered.com/news/app/334920/view/679624…

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Games Planet in RTS, Strategy | 2026-05-17 | Comment

ZeroK: Planetwars Ends In Ceasefire

The most recent planet war ended in mutual ceasefire just over an hour ago. Humanity Rising took an early lead with three artefact planets, but could not quite clinch the victory before the other factions rallied and dislodged them. Then Free Machines …

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Games Planet in RTS, Strategy | 2026-05-03 | Comment

ZeroK: Zero-K v1.14.5.0 – Planetwars Playtest Command Tweaks

Planetwars is live right now. The second open playtest is in full swing, with 240 invasions launched in the past 26 hours. We designed the round to last the weekend, although it is hard to dial in, although we are considering pausing it during the week…

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Games Planet in RTS, Strategy | 2026-05-02 | Comment

ZeroK: Cold Take #40 – The Retreat Range Bonus

The retreat range bonus was a quirk of game physics that started causing problems six years ago. Removing it would break some basic rules of Zero-K, but something had to be done.Read it here: https://store.steampowered.com/news/app/334920/view/51749295…

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Games Planet in RTS, Strategy | 2026-04-26 | Comment

ZeroK: Zero-K v1.14.4.0 – New Music and Brawny Dante

This release includes an amazing new soundtrack by Vladislav Lapochkin (D.700). It is the new default, and all previous soundtracks can still be selected ingame under Settings/Audio. Big thanks to everyone who contributes music, eventually we will have…

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Games Planet in RTS, Strategy | 2026-04-12 | Comment

ZeroK: Cold Take #39 – Special Abilities

Special abilities add complexity and risk being fiddly, yet Zero-K has many of them. This post explores how abilities work and what makes them fit with the rest of the design.Read it here: https://store.steampowered.com/news/app/334920/view/50510615317…

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Games Planet in RTS, Strategy | 2026-04-05 | Comment

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