Unciv: 4.17.4 4.17.4 AI: swap spaceship parts into capital – By EmperorPinguin Allow proposing peace between warring civs in trade window – By metablaster Unique: May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away – By RobLoach Added missing demand… Continue Reading →
Unciv: 4.17.3 4.17.3 Added global tiles countable – By PhiRite By RobLoach: Vanilla, G&K: Fix Samurai ability to build Fishing Boats Add unit state for tile improvement conditionals By SomeTroglodyte: Changing gold trade amounts using buttons reflected in po… Continue Reading →
ZeroK: Zero-K v1.13.6.2 – Hotfixes and Tech-K AI This is a hotfix for a new desync bug and an issue with commander range modules. Other fixes that we were working on made it in too, as well as a form of AI integration for Tech-K.Features AIs now have their structures upgraded automatically in Tech-… Continue Reading →
Unciv: 4.17.2 4.17.2 Fixed ancient ruins spawning Possilby fixed Android dev console – requires testing Fixed Happiness being found as a global stat Unique builder – trigger conditionals are not a superset of global uniques Added ‘Unowned’ terrainFilter By SomeTrogl… Continue Reading →
ZeroK: Zero-K v1.13.6.0 – Bandit Madness Bandit no longer exemplifies Quant's Rule with a potentially 1v1-breaking speed buff. Luckily there are still raiders with 90 speed (Duck and Pyro). Other Shieldbots have a few buffs, as well as several Spiders, with the Spider buffs being more for… Continue Reading →
Unciv: 4.17.1 4.17.1 CPU performance improvements Fixed dev console requiring scrolling on small UI settings By SomeTroglodyte: Fix console tile find for quoted input or filters, requiring correct uppercase Fix mod checker not offering to auto-update Uniques for ex… Continue Reading →
OpenHV: 20250628 This is a hotfix release building upon the last stable release. Fixed a crash in IRC chat when returning to the lobby by @Mailaender in #1295 Fixed the dedicated server not being available on all platforms. Based on a stable release of @OpenRA Continue Reading →
OpenHV: 20250627 This is a patch release building upon the last stable release. Fixed line wrap in IRC chat by @Mailaender in #1266 Fixed 🚒 fire department units being available in skirmish by @Mailaender in #1268 Fixed fire brigade units defaulting to unlimited refil… Continue Reading →
Unciv: 4.17.0 4.17.0 AI considers tile damage when deciding on which tile to heal on Fixed building maintenance unique By SomeTroglodyte: Improve ModChecker UI Allow mods with no global uniques, no ruins or no difficulties file AI: better handling of improvement-b… Continue Reading →
Unciv: 4.16.19 4.16.19 AI performance optimization By RobLoach: Fix number popup with commas in the number Add Gain control over [positiveAmount] tiles [cityFilter] Triggerable AI: update getStatDifferenceFromBuilding – By EmperorPinguin Improve ruleset validator -… Continue Reading →