Libre Arts: Weekly recap — 26 March 2023 Week highlights: new releases of topologicpy and LSP plugins, new features and improvements in GIMP, Inkscape, FreeCAD, Olive, automatic generation of subtitles from audio is coming to Kdenlive. GIMP There’s some minor porting of var… Continue Reading →
Castle Game Engine: Tremulous animations played from MD3 file New example split_long_md3_animation_into_logical_pieces shows how to play subanimations in MD3 files. In a broader context, it shows how to use to manually “drive” the animation, picking the animation frames you want. The MD3 format comes from Quake 3 and it’s used by various games sharing that game engine. In particular I’m a big fan of … Continue reading ➤ Continue Reading →
Castle Game Engine: New component to place Tiled map in a viewport Following the Tiled improvements and optimizations done in January, it was most natural to introduce a dedicated class that represents a Tiled map in a viewport. It descends from and thus can be moved, rotated, scaled (in 2D or 3D), just like anything else in the viewport. The usage demo, along with many sample maps, … Continue reading ➤ Continue Reading →
OpenGameArt.org Spring Game Jam 2023 Theme: “Green Man” Be it the figure from folklore, painting men green, a man green with envy, or something else entirely. Whatever it may be, use OpenGameArt to make it a game! Continue Reading →
jMonkeyEngine 3.6.0-stable A production-quality release of JMonkeyEngine with the following noteworthy changes relative to v3.5.2-stable: Potential breaking changes: Use OpenGL 3.2 as default by @riccardobl in #1752 BlendAction: resolve slow-motion side effect caused by stret… Continue Reading →
Maintenance release: Godot 4.0.1 The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update. Continue Reading →
Libre Arts: Weekly recap — 19 March 2023 Week highlights: DreamWorks Animation releases source code of MoonRay renderer, new beta and final releases of Siril, HDRView, MFEKglif, QGIS, major changes coming to FreeCAD. GIMP CmykStudent is proposing to start working on real non-destructive editi… Continue Reading →
Castle Game Engine: Cache to speedup loading multiple instances of the same scene URL New property allows to load the scene contents through a shared cache. If you have multiple loaded from the same URL, this is a sure way to speedup loading of them. Testcase: examples/viewport_and_scenes/occlusion_culling, where I set up multiple buildings and creatures from the same glTF. Alternative: You can actually achieve even more optimization (loading time, … Continue reading ➤ Continue Reading →
Godot Arrives in the Epic Games Store We are honored to announce that Epic Games is offering Godot Engine a place on its own digital distribution platform, the Epic Games Store. Continue Reading →
Release candidate: Godot 4.0.1 RC 2 Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements. Continue Reading →