Castle Game Engine: Using Sketchfab API to search and download glTF (to be integrated in Castle Game Engine) This was super-fun and super-quick to develop (thanks to GitHub Copilot) 🙂 I present a sample application that searches Sketchfab and downloads glTF model matching given query string. For extra effect, it even opens the model with view3dscene if it is present on $PATH. By default it looks for cthutlhu and happily downloads the first … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 3.6 beta 2 Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production. Continue Reading →
Castle Game Engine: Tiled maps: examples updated (see the new “strategy game demo”), API and docs improvements (how to determine tile picked by mouse, and more) Example examples/tiled/strategy_game_demo was upgraded to use our new TCastleTiledMap component. This is a complete turn-based strategy game using our Tiled integration! As part of this, the game now features map panning and zooming “for free” thanks to the usage of in the viewport. It’s nice to see our approach (“map in viewport is more flexible”) … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 21 May 2023 Week highlights: Blender 3.6 beta is out, MLT gets more 10-bit video support, VGC Illustration gets UI update and new tools, DrMr sampler gets a new life in a fork. GIMP The GIMP team is meeting live this week somewhere in the EU, for the … Continue Reading →
Castle Game Engine: Shadow volumes: new WholeSceneManifold option, fixes and docs A new feature of our shadow volumes is that you can turn on to say that the whole scene must be a closed volume (2-manifold), not necessarily each shape. This makes especially sense if your model is, as far as geometry in a 3D authoring tool like Blender is concerned, a single mesh but with … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 14 May 2023 This is a very brief recap. Highlights: further steps towards non-destructive editing in GIMP, new features in Krita, new releases of OpenToonz and PlugData. GIMP Two patches by CmykStudent have been merged to the main development branch: … Continue Reading →
Release candidate: Godot 4.0.3 RC 2 Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes. Continue Reading →
Dev snapshot: Godot 4.1 dev 2 We’re well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here’s a second dev snapshot to test recent changes! Continue Reading →
Libre Arts: Weekly recap — 7 May 2023 Week highlights: Google Summer of Code 2023 project announced, new releases of DreamWorks MoonRay, BlenderBIM, dav1d, new features in FreeCAD and Ardour. GSoC 2023 projects Google announced Summer of Code 2023 projects this week. Just to n… Continue Reading →
Castle Game Engine: Use Delphinus to install Castle Game Engine in Delphi, also simplified Delphi packages We have a new comfortable way to install Castle Game Engine packages and paths in the Delphi IDE: use Delphinus! Delphinus is an open-source package manager for Delphi. You can point it to an existing CGE installation using “Install from folder” from Delphinus GUI, and in turn it will Install CGE design-time package that provides … Continue reading ➤ Continue Reading →