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Castle Game Engine: Fixes to 3rd-person navigation, UI outline and groups, LSP range check error

Fixes to third person navigation component and example: Fixed the design-time behavior — the existence of should not affect behavior of camera at design-time. secured in case it is zero, previously it got us into weird transformation bug. behavior on fixed Accidental playing of walking animation (even if you don’t hold “W” key) fixed. Fixes …

Castle Game Engine: Documentation enhancements: using children components, API and code conventions about memory management, nils, BeforeDestruction and more

We have a number of enhancements to our 2 large documentation pages (targeting mostly advanced engine users / developers): Custom Components documentation was extended with description how do we advise to create children components in your custom components. This is useful when you want to create a new component, register it in CGE editor, and …