It’s been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.
I’m back from the Polish conference Zlot Programistów Delphi with lots of positive feedback and energy. This energy will result in something tangible in CGE — I decided to work on a new Delphi platform (Delphi + Linux) immediately, and already made good progress in delphi-linux branch! From more Delphi-specific news: we now support Delphi …
It’s long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let’s give it a good test.
Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
Hey, are you looking to migrate away from Unity to an open-source game engine, that doesn’t charge any royalties for releasing on any platform? See our list of features and the engine overview for Unity developers. If you wonder about picking up Pascal we explain why it’s a modern and productive language and have learning …
Welcome to the Autumn 2023 art challenge. Hack ‘n’ Slash is this seasons genre.
The challenge and voting starts 1st September 2023.
Submission period ends 1st October 2023.
The submission with the most favourites by 8th October 2023 wins!
Submit your e…
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.
A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.