Racing
There are 105 posts filed in Racing (this is page 1 of 11).
Speed Dreams: Development News (Oct-2023)
6 months after our last official release, v2.3.0, we are with you again to bring you a summary of the development progress of Speed Dreams since then. Just after that date, Xavier Bertaux has been very busy with very noticeable changes in the project code, such as something as important as the new Tire Model, […]
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Pixel Wheels 0.25.0 is out!
June 2023 monthly update
May 2023 monthly update
April 2023 monthly update
Split-screen revival progress
March 2023 monthly update
Yorg: Q1 2023 update
Q1 2023 update
Hi! Here is an update about my development progresses, as of Q1 2023.
Editor
I have implemented the scene editor. This is where I worked more recently. It has two goals:
- it should increase the development speed (since creating a new scene should be easier);
- users may use it for creating new scenes for the game.
As for the latter, hopefully it may create a little community around the game.
Here is a screenshot of the level editor.
Multiple backgrounds
I have added the support for multiple backgrounds. Here is an instance.
Minor improvements
I have worked on other minor improvements. As instance, I have added an animation at the beginning of the scene. Moreover, in the scene menu you can see if you have already completed a scene. Plus, I have fixed the teeter tooter (I have added a Bullet constraint to it).
Article by Jugando En Linux
Here is an awesome article about pMachines by Jugando En Linux! Thank you so much!
Trailer video
If it is the first time that you read about pMachines, you may want to watch its trailer video.
Support me
Finally, I would love if you may consider to support me. As usual, you may consider our campaign on Patreon (minimum pledge: only $1!). Thank you very much!
Speed Dreams: Release 2.3.0
The day has come! Finally here we have the 2.3.0 final version and we are very happy to offer it to you. It has been many months of hard work to get to this moment, and finally the time has come to make it public. Since our previous release, 2.2.3, we have made more than […]
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