Welcome to this September 2023 update! I had Burger Party and Nanonote releases planned for this month, but that did not happen. I did however release version 0.25.1 of Pixel Wheels.
0.25.0 had a bug where it would complain ab…
6 months after our last official release, v2.3.0, we are with you again to bring you a summary of the development progress of Speed Dreams since then. Just after that date, Xavier Bertaux has been very busy with very noticeable changes in the project code, such as something as important as the new Tire Model, […]
Finally, after way too long, here is version 0.25.0 of Pixel Wheels!
Let’s see what’s in the box.
This has been requested for a long time. Pixel Wheels multi-player support was limited to 2 players sharing a single screen, the…
In June, real-life got in the way and I did not get as much done as I wanted. Still some good things happened for Pixel Wheels and Burger Party. Let’s look at them.
I started a new vehicle! This time it’s an old Formula 1 car,…
Welcome to this May 2023 update. This month was almost entirely game-related, with some progress on Pixel Wheels and a Burger Party release!
It’s now fully possible for 4 persons to play Pixel Wheels at once, on the same scree…
April has been a busy month. I worked on reviving 2-player split screen for Pixel Wheels and preparing to crank it to 11 4. I also made some Nanonote releases and put some work on Clyde too. Finally I started refreshing Burger Party to kee…
As I explained in my previous status update, I decided not to dive into LAN based multi-player for Pixel Wheels. Instead I am reworking the existing shared screen multi-player mode. It’s going to use split screen again and support up to 4 players.
Welcome to this monthly update! This month Pixel Wheels did not receive much work, but I made an important decision. I worked on Clyde, Nanonote and TMFI.
I spent more time on NPong, but I eventually decided against opening th…
Q1 2023 update
Hi! Here is an update about my development progresses, as of Q1 2023.
I have implemented the scene editor. This is where I worked more recently. It has two goals:
- it should increase the development speed (since creating a new scene should be easier);
- users may use it for creating new scenes for the game.
As for the latter, hopefully it may create a little community around the game.
Here is a screenshot of the level editor.
I have added the support for multiple backgrounds. Here is an instance.
I have worked on other minor improvements. As instance, I have added an animation at the beginning of the scene. Moreover, in the scene menu you can see if you have already completed a scene. Plus, I have fixed the teeter tooter (I have added a Bullet constraint to it).
Article by Jugando En Linux
Here is an awesome article about pMachines by Jugando En Linux! Thank you so much!
If it is the first time that you read about pMachines, you may want to watch its trailer video.
The day has come! Finally here we have the 2.3.0 final version and we are very happy to offer it to you. It has been many months of hard work to get to this moment, and finally the time has come to make it public. Since our previous release, 2.2.3, we have made more than […]