Unciv: 4.11.5 4.11.5 Better multiplayer game screen Solved some problems with resigning MP games Disallow creating ‘multiplayer’ games with only AI and spectator By SomeTroglodyte: Fix Invest quest stays forever Minor Scenarios UX improvements Console autocompletio… Continue Reading →
Unciv: 4.11.4 4.11.4 Can nuke barbarians – By tuvus By SomeTroglodyte: Two extension features for custom maps Images for Escort Formation Can click behind OptionPopup to close By SeventhM: Allow policy removal unique to remove multiple policies Fix personality be… Continue Reading →
Unciv: 4.11.3 4.11.3 Cannot trade with civs you’re at war with through notification action Remove city-state construction bonuses from difficulty By tuvus: Espionage Uniques, Buildings and Policy Civs with spies in a foreign cities get some information By SomeTrog… Continue Reading →
Unciv: 4.11.2 4.11.2 Mod checker warns against deprecated conditionals Resolved edge-case crashes Added triggerable unique to remove policy – By woo1127 By SomeTroglodyte: Work boat construction automation tweaks Fix new game screen mod selection By SeventhM: Fi… Continue Reading →
Unciv: 4.11.1 4.11.1 Performance improvements By SomeTroglodyte: Improve diplomatic vote result screen By tuvus: Water units can enter lakes-near-cities Workboats improve resources outside of city work range By SeventhM: Allow AI to consider building stats more… Continue Reading →
Unciv: 4.11.0 4.11.0 Hide battle table after attack if we can move, but not attack again Maps with mods change mods visible on new game screen accordingly Barbarian units always placed next to encampment, so they don’t ‘jump over’ tiles they can’t enter to the other… Continue Reading →
Unciv: 4.10.22 4.10.22 Policy tables no longer repeat on some height/width configurations Discard all pending trade requests on both sides when war is declared Memory performance improvements Personalities.json no longer precludes generating translations Fix loop whe… Continue Reading →
Unciv: 4.10.21 4.10.21 Fixed ruleset-dependant building filter activating when initializing ruleset Fixed endless loop when unit tries to reach a tile it can pillage, but can’t Fixed rare crash on city-state diplomatic relationship update Fix loop when improvement is… Continue Reading →
Unciv: 4.10.20 4.10.20 Modded units can construct improvements on impassible tiles By woo1127: Added multi filter support for BuildingFilter Fixed error message of ConditionalBuilding Better tundra color – By Caballero-Arepa Allow improvements that don’t need featu… Continue Reading →
Unciv: 4.10.19 4.10.19 Fixed group natural wonders only spawning in single tile Fixed crash entering trade from overview on other player’s turn Fix visual bug in event when more than one trigger is activated by a choice Workers cannot repair improvements in enemy ter… Continue Reading →