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January 30, 2015

SuperTuxKart

SuperTuxKart 0.8.2 Beta2

After some weeks of hectic bug fixing, we are now releasing a second beta of SuperTuxKart 0.8.2. We hope to have vastly improved the handling of different graphics cards, hopefully we detect better now if a driver needs updating, and which options to disable for certain cards and driver combinations. So a big thanks to all people who tested our first beta. Hopefully, our second beta will run much smoother on most platforms.

We also implemented a new register screen, which should make it easier to see if you are creating a new online account, use an existing account or want to play offline. And samuncle did more work on the "Gran Paradiso Island" track.

Binaries for windows, linux and osx are on our download page:
https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.8.2-beta2/


Just remember it is still a beta, so there are still some known bugs - one of which is that it crashes on osx when you have more than one kart when you exit a race, which we only discovered yesterday (but apparently our first beta already had that problem). As always, please report bugs here, or even better on out bug tracker at: https://github.com/supertuxkart/stk-code/issues.

by noreply@blogger.com (Auria) at January 30, 2015 01:00 AM

January 29, 2015

Hero of Allacrost

Map Editor Improvements

Over the past several weeks I've been working hard to make some major improvements to our map editor. Tonight, I'm happy to be able to share the results of that effort and demonstrate what our new editor can do for us.

https://www.youtube.com/watch?v=2Su31AWg3t4

The impetus for this work was that our old editor, while fully functional, was cumbersome and tedious to use. Our upcoming release includes one map that is larger and more complex than anything we have published in any of our past releases, and we found ourselves discouraged when we made attempts to create this map in the past. I look at this work as a long-term investment in this project that will pay off down the road as the map creation process will now be easier, faster, and more enjoyable.

For this release, the work on the editor is now considered complete. The major focus for the next month will be to use this tool to create the additional maps that we still need and to write the corresponding map scripts. A development snapshot release will be coming in the near future.

by Roots at January 29, 2015 07:43 AM

January 25, 2015

Battle for Wesnoth

Wesnoth 1.12.1

Wesnoth 1.12.1 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over version 1.12.0. Check the forum thread for a list of the most notable changes in this version.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.
The source code, Windows, and Apple OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
You may comment on this release in the forums.

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January 25, 2015 10:45 PM

Wesnoth 1.12.0

Nearly three years after our previous milestone, we are now proud to present The Battle for Wesnoth 1.12.0, the first release of a new stable series bringing forth loads of new features for players and content creators, as well as a vast number of bug fixes and small enhancements. A new multiplayer faction, a refurnished game interface, and an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more information, read our official release notes, available in several other languages for your convenience.
This stable series is compatible with previous 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already available on the downloads page.
Your feedback is most welcome in our dedicated forum thread, which also includes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
We hope there are no game-breaking bugs left in this version, but should you find any, make sure to report them to us as soon as possible!
Being a community-driven open-source project with over 6 million downloads on SourceForge.net and over 60,000 commits on GitHub, The Battle for Wesnoth is always looking for help in various areas of development. We are in particular need of C++ programmers comfortable working with Windows, Apple OS X, and Linux systems; graphic artists capable of creating new portraits, animated unit sprites, terrain art, and campaign story illustrations; sound artists; translators; and WML coders able to maintain any of our mainline campaigns. If you want to help develop future versions of Wesnoth, come join us in our official forums board and our IRC channel, #wesnoth-dev on irc.freenode.net.

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January 25, 2015 10:45 PM

Wesnoth 1.11.19: 1.12 Release Candidate 3

Wesnoth 1.11.19, our third and likely final release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical full changelog.
The source code, Windows, OS X, and OpenPandora packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

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January 25, 2015 10:45 PM

Wesnoth 1.11.18: 1.12 Release Candidate 2

Wesnoth 1.11.18, our second release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release, some of them mysteriously missing from the full changelog.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical “full” changelog.
The source code, Windows, and OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

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January 25, 2015 10:45 PM