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May 24, 2016

GearHead2

GearHead RPG Wikia

GH1_WhyHaveAWar

Somebody has started a new GearHead wiki at Wikia. It still needs a lot of work, so if you have the time and interest consider entering some mecha or whatnot. I’m not sure if everything from the archive.org capture of the old wiki has been added yet.

by Joseph Hewitt at May 24, 2016 01:28 AM

May 21, 2016

Pyskool

Eat in and take away

autowrapPyskool 1.2.1 has been released. As usual, copies are available from the download page and also from PyPI.

This is a maintenance release with – wait for it, wait for it! – no new features. With that déjà vu-inducing admission out of the way, let’s get on to what’s actually changed in the 16 or so months since 1.2 was released.

First, when Eric is writing on a blackboard, the text will now automatically wrap from the first line to the second. The fact that this was previously not the case was also known as bug 582343 or issue 3. However, unlike the original games, the text still does not wrap from the second line back to the first. We may have to wait another six years (perhaps more) for that to be “fixed”.

Next, two missing verbs – ATE and KIDNAPPED – have finally been added to the [AssemblyMessages] section for Back to Skool. Why they were missed out to begin with remains a mystery. My best guess is that it happened because ATE and KIDNAPPED are not contiguous with the other verbs in memory in the original game, so I overlooked them. If you have any better ideas, feel free to comment.

Finally, the worldofspectrum.org URLs in images.ini have been updated (from ftp to http). This shouldn’t have caused any problems because images.ini contains secondary URLs pointing at tzxvault.org, but still, a broken link is a broken link.

So there it is. Take Pyskool 1.2.1 for a spin today and see how many assemblies you have to sit through before Mr Wacker puts you all in detention because someone ate or kidnapped the caretaker’s budgie.

by SkoolKid at May 21, 2016 11:45 AM

Battle for Wesnoth

Wesnoth 1.12.6: Maintenance Release

Wesnoth 1.12.6 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. In particular, this version includes an important regression fix for non-QWERTY keyboards, and a few fixes for long-standing UI and terrain graphics issues. Check the forum thread for a more detailed list of the most notable fixes and changes in this version.

-- Delivered by Feed43 service

May 21, 2016 10:56 AM

May 20, 2016

FAR Colony

Alpha 10 - iteration #07: Side Design - Settlements

At my work, during my breaks, I switched into the work of the settlements.
The design documentation exists but has never been completed and cleaned up, and since they affect what I do for this phase 2, I'm working on it.

As a reminder; settlements are locations that regroup infrastructures, so they can illustrate a city a base or anything like it. They are represented by an icon on the surface map of the Orbital Object Panel and it can be only one settlement by region and by faction.

There are 5 types of settlements in the game + a special one that I will not cover here since it is linked with the space units and is post alpha 10; surface settlement, space-based surface settlement, subterranean settlement, lava tube settlement and asteroid settlement.
Each of them has different levels of development, specific requirements and particularities.
Each type of settlement indicate in some sort the shape of it in the orbital object's landscape. Certain types are specific for certain environment and one is specifically targeted for the asteroids.

So during the setup of a Colonization Mission, it will be possible, after this iteration, to choose which type of settlement will be used.

So that's it, work work and work :)

by Jeff B (noreply@blogger.com) at May 20, 2016 11:45 AM

May 19, 2016

Q3Rally

Q3Rally v0.0.0.4 released

It is done. Q3Rally v0.0.0.4 is done. From now you can download the new version. This is also the first time where you can choose your version for download. There are Linux and Windows in 32bit and 64bit. For Mac OS X i am not able to compile. If someone is out there who can do this, feel free to Email me to q3rally@gmail.com.

But now it is time for download this beast :

Q3rally V0004 Linux X64
Q3rally V0004 Linux X64
q3rally_v0004_linux_x64.tar.gz
Version: v0.0.0.4
212.6 MiB
26 Downloads
Details

This is the latest release of Q3Rally Standalone.

Languages:English
Author:Perle
Platforms:Linux
Category:Game Files
License:GNU General Public License
Date:20. May 2016
Q3rally V0004 Linux X86
Q3rally V0004 Linux X86
q3rally_v0004_linux_x86.tar.gz
Version: v0.0.0.4
212.6 MiB
8 Downloads
Details

This is the latest release of Q3Rally Standalone

Languages:English
Author:Perle
Platforms:Linux
Category:Game Files
License:GNU General Public License
Date:20. May 2016
Q3rally V0004 Win X64
Q3rally V0004 Win X64
q3rally_v0004_win_x64.rar
Version: v0.0.0.4
210.3 MiB
7 Downloads
Details

This is the new Q3Rally Standalone Release.

Languages:English
Author:Perle
Platforms:Windows 7, Windows 8
Category:Game Files
License:GNU General Public License
Date:19. May 2016
Q3rally V0004 Windows X86
Q3rally V0004 Windows X86
q3rally_v0004_win_x86.rar
Version: v0.0.0.4
209.7 MiB
3 Downloads
Details

This is the new Q3Rally Standalone Release.

Languages:English
Author:Perle
Platforms:Windows 7, Windows 8
Category:Game Files
License:GNU General Public License
Date:19. May 2016

If you find any bugs please register at here and write in the Forum.

by Perle at May 19, 2016 07:46 PM

GearHead2

I should be resting, but…

CW201603_B_FiveAM

I had a booth at Comic World Seoul last weekend, and a booth a Comic World Busan the weekend before. Fortunately, neither event seems to have set back my recovery. In fact, I feel much better for having gotten out and having a bit of fun.CW201603_MyTable

Notice the GearHead scene on the banner, even though I haven’t had a GearHead comic in print in ages…

CW201605_Undertale

Speaking of GearHead comics, next year is the fifteenth anniversary of GearHead-1, and I was thinking that maybe Polar Bear Comix could print a GearHead anthology. I don’t have any details worked out yet but will definitely offer a page rate. If you are a cartoonist or illustrator and might be interested in taking part, let me know and I’ll get back to you if/when submissions start up for real.IMG_20160519_213755

This summer I’ll be traveling to San Francisco for a month to finish up my graduate studies, so I picked up a lot of stuff from Comic World to bring as gifts.

by Joseph Hewitt at May 19, 2016 02:47 PM

Q3Rally

Camaro is ready – v0.0.0.4 almost

As you can see on the screenshots below, the camaro is ready for Rock and Roll. Also i fixed the bug where the bots only use the gauntlet. Now they schould use all the weapons.

I am now in the process of packaging the releases together and will release them around 0:00 o’clock (CET). Stay tuned and get ready to download your copy of Q3Rally Standalone v0.0.0.4 prealpha.

shot0045 shot0044

by Perle at May 19, 2016 11:19 AM

May 18, 2016

Q3Rally

Camaro is on the Road

Yes. He is. But with no wheels for now. But the progress is in a good shape. The car got around 7500 verts, what is ten times more than the original Q3Rally car models.

Here you can see a screenshot ingame inside the release version v0.0.0.4 (r165).

shot0043

by Perle at May 18, 2016 09:12 PM

FAR Colony

Alpha 10 - iteration #07: [warning: screenshots post ] - Orbital Object Panel (WIP) Phase 1 DONE

So finally the Phase 1 is done.

So, behold the new Orbital Object Panel!



This first screenshot is what the player will see by default.
On the left, the ecosphere data is what is displayed by default, the button "Colony" allow to switch to the colony data, if a colony is indeed set on the orbital object (OO), like below;



The 5 other buttons on the top will popup the panels of the different sections; Population for the... population one, including the detail on the categories and so on, Settlements for the settlements and infrastructures installed on the OO, Industry is the one that will display the storage and the production matrix of the colony, Events contains the Colony Simulation Model (CSM) events and all their details (the rounded number on the button indicate the number of active CSM events the colony have, I will include a fast list of them in the button's hint) and finally Biosphere will display the details of the OO's biosphere, according to the discovery the future Biological Survey will do. This last one will stay disabled until the planets' biospheres are finally implemented post Alpha 10.

On the center is the well known display of the OO's surface, nothing is really new here.

On the right is grouped the data about the hovered / selected region. The new part is that now the data about the other seasons is also displayed on the bottom of the group. With this, the player will have an idea how livable... or hellish... a region is throughout an orbital year.
 

And finally, below the OO's surface is were the changes are thje most visible; information about the geological survey is displayed and the discovery status of each type of resource spot is now displayed.
Linked hints to these icons will display more detailed data.


The two spaces below the ecosphere/colony and region groups aren's errors; I will implement here, post Alpha 10, some additional interface elements about the colony and region control.

Of course it is now possible to resize the panel, and anything follows:


It will be possible for the player to save the position of this panel and also to keep the opened state save for any subpanel, like Settlements.

The behavior of the whole is also 100% OK, outside for the colonization mission user's interface that I will fix and update for this phase 2.

Phase 2 that will include the complete rework of the interface for the infrastructures.

That's all. So let's dev this phase 2 now.

NB: Oh yeah! This new panel is fully compatible with a 1024*768 screen now, it wasn't the case with its previous shape.

NB bis: I forgot to show the panel for a gaseous planet;



Obviously only the information about the ecosphere is relevant here.
It isn't the prettiest way to show the difference but it is the easier one... mea culpa :)

by Jeff B (noreply@blogger.com) at May 18, 2016 08:51 PM