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August 31, 2015


Xonotic 0.8.1 released & related news

For those that are not keeping up to the latest development branch (via the autobuilds), the Xonotic developers have released a new version with various smaller changes and new official maps.

From the user "Antibody" (known for his duel commentary videos) comes this nice video overview of the new features:

(please note that due to video capture performance reasons the graphic settings are pretty low, and the game can look much nicer with different settings)

On the longer term horizon of Xonotic development, there is the very exiting news that they are currently porting their game to run on the same engine that Unvanquished uses. With this the future of Xonotic is indeed much brighter, as their current engine has not seem much development lately. See more details in this thread.

Oh and while we are talking about FOSS arena FPS: A short while ago Red Eclipse also released a new version. Changes include updated to the AI Bots and a build in universal updater to easily follow the latest releases.

by (Julius) at August 31, 2015 05:41 AM

August 25, 2015

Rigs of Rods Released!

Hello there, we are happy to announce you the release of Rigs of Rods It is a small update which fixes a noticeable crash that prevented users from playing around with trains.

  • Fixed crash on driving through railway switches. (reworked physics collision code)
  • Added shadows support to more default models.
  • Removed unneeded text from notice box.
  • Improved shadows quality.
  • Texture improvements.


The update will be available on the updater in the next 24 hours.

Discuss it here!

by max98 at August 25, 2015 11:08 PM

The "free Dev badges for everyone" debacle

Hello RoR community.

I'd like to address, and most importantly, take action in the culminated cause of user Skybon. It's something I should obviously have done much sooner. Today afternoon, I permanently removed Skybon from our GitHub organization and I'm inviting TDev back with an apology. For those unfamiliar with the recent events, TDev had recently asked for access to our GitHub repository which he got granted by Max98 and immediately revoked by Skybon, officially because the admin change was non-consensual. This was a moment when many members of the community ran out of patience with him and expressed a concern about RoR's further direction.

I'd like to say that I'm very unhappy about the recent events and I see them as largely my own fault. For starters, I wasn't being extra careful when distributing user rights to new members. But most importantly, I didn't even bother to watch what's happening on the non-technical discussion channels.

When I began working on RoR almost 2 years ago, I was the only active developer around. My strategy was not to create any pressure and gradually take over the project by continuing the previous development plus modifying the code to be more maintainable and extensible. Of course, the more contributors, the better, but all local devs had gone, so I was ready to accept help from anyone with the skills and passion. Coders with actual skills don't grow on trees. Attracting contributions from outside the community was in fact an important reason behind our migration to GitHub.

Skybon entered the scene by reporting and fixing some linux compilation issues. An actual contribution from the outside - great! He also made valid remarks (security, mostly) about our website infrastructure and he actually coded a prototype of a brand new (fancy!) website. Another actual contribution. I'm not a big friend of web development and this guy knew all the latest fancy trends. And he was productive. I recognized he needs some token of respect, and I wanted to keep him around, so I needed to decide: Make him a developer and risk that he'll abuse the position, or keep him outside and risk he'll disappear as fast as he appeared? I took my chances with option A - what can he damage under a version control, anyway?

I can't say I underestimated the damage such a member can do - I didn't even realize the possibility. I thought it takes writing some bad code to damage a project's reputation. I'm not a very talkative person, I limit communication to technical discussions and I like to spend most time working behind closed doors. I naively thought I can go on working like this while giving complete freedom to newcomer devs. Turns out it doesn't really work.

Anyway, to coin a czech phrase, "end's good - all's good". I've chatted about this with TDev through Skype and was very friendly, saying he considers it a "lesson learned" for me, which I totally agreed. Thus, this website and all it's services will remain in operation and I'll think twice the next time I'm assigning privileges to newcomers.

Stay tuned.

PS: Post comments to this thread.

by only_a_ptr at August 25, 2015 10:30 PM