FreeGameDev Planet - Games

Also check out the development planet.

September 28, 2014

Hero of Allacrost

Valyria Tear Episode 1 Release (and Allacrost news too)

Earlier this month, our sister project Valyria Tear hit a huge milestone with their Episode 1 release. If you're a fan of classic RPGs in the same style as Allacrost, play the game and show them your support. VT and Allacrost share a lot of the same artwork, code, and design elements so we benefit from each others progress. Some Allacrost team members (myself included) have made direct contributions to the VT project as well.

So, where does that leave Allacrost? Sadly, the project has been in yet another standstill for the past 18 months or so. Our goal remains the same: to release the first chapter of the game similar to what VT has recently accomplished. About 85% of the work that remains is in artwork, map design, and scripting. We otherwise pretty much have everything available to us that we need to make a fantastic release. It's just a matter of finding the right sources of help to complete what we can't do on our own (namely, the artwork) and finding the time to put it all together. I've recently come back to work on Allacrost after a long hiatus, and I hope to build up some momentum and encourage others to join me.

It's difficult to believe, but it's now been a little over ten years since Allacrost first got started. Of course, a significant portion of that decade have consisted of long periods where no work was being done, so we're not really as old as we look. There are very few independent game projects, open source or otherwise, that can boast of having such a long history. Thanks for continuing to support and encourage us over the years that have passed and we hope we can count on your support in the years to follow.

by Roots at September 28, 2014 02:28 AM

September 27, 2014

OpenClonk

Achievement unlocked

Stars are scenario achievements, selection boxes in the bottom right show scenario parameters.

Stars are scenario achievements, selection boxes in the bottom right show scenario parameters.

Two new simple, but very important features have been added recently: Scenario parameters and scenario achievements.

Finding the proper settings for your scenario is often hard. If you make it too easy, veterans get bored or finish it in two minutes. If it’s too hard, it’s frustrating or impossible for newbies. Now, scenario parameters have been introduced to help scenario designers offer their work to a broader audience. Scenario parameters are custom settings each scenario can define and players can select before the round. Examples in the worlds folder are map difficulty or size. But of course scenario designers can choose any parameters they want and have relaunches, team modes, etc. defined by the player before the round.

Can you imagine you’ve finished the insane version of Acid Gold Mine but have nothing to show for it? That’s where achievements come into play. In addition to parameters, each scenario can define small symbols which are unlocked and displayed in the scenario selection after successfully finishing the round. For example in the worlds folder, bronze, silver and gold stars are given for completing a round on normal, hard or insane mode respectively. Scenarios may also define additional symbols such as special marks you gain after finding a secret in the missions.

You can try out these new features in the latest nightly builds.

by Sven2 at September 27, 2014 10:20 PM

September 23, 2014

FreeGamer

Citadel makes big promises



There's a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game's graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project. 

Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed.

With a release date planned for the the 23rd of December, System Shock's CD release anniversary, I guess we'll have to wait and see if this project will deliver.

by noreply@blogger.com (Hythlodaeus) at September 23, 2014 09:22 PM

September 22, 2014

FAR Colony

Hedgewars

Good-bye passwords!

There was a possible security issue that was found on our website and reported to us.

As a result of that we have reset all passwords in the database (as a precaution).

Please request a new password!

Also don't forget (as usual): NEVER pick any password for Hedgewars that you use for anything else.



We are very sorry for the inconvenience!

NOTE: Game server might take up to 10 minutes to notice that you changed your password.

by sheepluva at September 22, 2014 05:42 PM

FAR Colony

Change of Direction: Completion of the Basic Part

I have some good things to announce.
I decided, after the completion of the alpha 10, to stop the dev of any additional feature until the basic part of FARC, concerning the setup of the first player's colony, is 100% completed as designed.

That means that I will..

  • Complete all the game systems (which are currently full of holes...) as: the CSM, SPM, Production System, CPS and Planetary Survey.
  • Complete the colonies and settlement data, because it lacks of many parts.
  • Add more game assets (products and infrastructures).
  • Add the seven other factions the player can pledge allegiance to.
  • Complete, expand, refine and debug the user's interface (because it lacks of everything, as all the informations for the assembling/building of infrastructures).
  • Overhaul and complete the encyclopedia.
  • Add other star systems.
  • Make a complete end game system (at least for the colonization phase)
After all that, and only after, I will continue to add the features I want to add to finally trying to make a full blown space strategy game.
But at this stage it is silly to add incomplete parts over a more than incomplete overall game system.

That also mean that I will make more frequent releases during this period.

Also as an act of goodwill, I will upload tonight (EST time) a development snapshot of the current alpha 10.
You will not see yet the research & development system, because for now it is mostly data-driven and under the hood, but you can always to lurk into the new saved game file and also look in the technosciencesdb.xml. But you will have acess to the last bug fixes, the overhauled popup menu that include the shortcuts to any orbital object of the currently selected planetary system, and the interface to loading a new game. Just be aware that the planetary survey and the production bugs, that freeze the game, aren't fixed yet, but I go to do it.

So that's it. I estimate that after 6 years since I began this iteration it is time that you, the little FARC community,  are in right to have finally something playable and above all complete enough to call it a game and not a tech demo anymore!

A BIG thanks for your patience and interest over this long time, and stay tuned :)

by Jeff B (noreply@blogger.com) at September 22, 2014 11:15 AM

FreeGamer

Annex:CTW RTS version 4.0 close to release

The MegaGlest based RTS Annex: Conquer The World is very close to a major update as version 4.0. Strait from the developer's mouth:
Yes! We are so close we can almost taste it.
He also posted a game-play video of the current development version:


He also recently stated that the new release will be fully FOSS, i.e. not only GPL source-code but also all artwork under a FOSS compatible creative-commons license (most likely CC-by-SA).

It's just a pity that the new much improved GUI code from MegaGlest seems to be not yet ready for the release.

P.S.: Also check out this Tower Defense mod for MegaGlest.

by noreply@blogger.com (Julius) at September 22, 2014 07:06 AM