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July 05, 2015

FAR Colony

Alpha 10 - iteration#04: (big screenshot) A View of the SPM design document

Just to show you what is the SPM Matrix, I did a screenshot.

The file is a bit big, even in JPEG, sorry in advance (and sorry because Blogger has resized the picture in full screen...):



As you can see, the influence matrix of the Socio-Political Matrix is a big name for something simple.
It is in fact an array of modifiers, that are taken in account regarding specific memes and policies are accepted by the population or enforced.

All in green are the definitive modifiers.

The process is a bit complicated because I must stay objective, whatever my own ideologies as a human being. But I think it is worth it.

On the right part are some details of some memes and policies.

In the process I will also add 5 new SPM items; 5 memes and 2 policies. The short list is the following:
For the memes:
  •  Nuclear Fear.
  • Planetary Chauvinism.
  • Spirit of Entitlement.
For the policies:
  • Emotion Erasing
  • Universal Cancer Cure.
In total, at the time of the release there will be 22 memes and 25 policies. Not a lot, but it takes shape.
I will add some more in the future.

My sources of inspiration are found in tabletop RPGs, and especially for the SPM the one called Transhuman Space. There is a ton of ideas and information about memes.
I also read many scenarii and sourcebooks from other tabletop RPGs, especially; Traveller, Megatraveller, 2300AD, MEGA, Spacemaster, Empire Galactique (Galactic Empire), and some others.

I try to bust my old bottom to finally complete that.

That's all, stay tuned and thanks for your interest!

by Jeff B (noreply@blogger.com) at July 05, 2015 12:57 AM

July 03, 2015

Hero of Allacrost

Windows Release Available

The Windows package of our latest release is now available at Project Download page. The file is named allacrost_win_dev20150628.zip. Enjoy!

by Roots at July 03, 2015 11:09 PM

FAR Colony

Alpha 10 - iteration#04: Delays, Delays + Overhaul of the Influence Matrix

As usual I am late...

The overhaul of the matrix of influence between all the policies and memes takes time, but the progression is made; I finally began to update the XML file of these items (not uploaded on GitHub yet).

Once done, I will continue my work on the code about the policies enforcement and memes progression, so, with additional code audit and completion of these parts of the system.

I don't want to release this iteration with the SPM not completed, because it is the goal of this iteration itself!

After this one, in the next iteration I will work on the production system. I planned previously an iteration for new assets, but I take too much time in additional code and design.

I prefer to complete the basic game systems first and I will take time to, finally, working on the assets of the game (new factions, planetary systems, infrastructures, events, messages and so on...)

This damned time balance and my lazyness :)

Stay tuned.

by Jeff B (noreply@blogger.com) at July 03, 2015 01:28 AM

June 30, 2015

Hero of Allacrost

First Release of 2015 Available

Today we're glad to announce our first release of 2015. This is a development release, meaning it is a stable snapshot of the game's current state of development. You can download these files from our new project page over at BitBucket (the files for this release have the text "dev20150628" in the filename). We have provided a release file for OS X and Linux (source). The Windows distribution is not available yet due to some technical issues, but it will eventually be on the download page in a few days. I'm also in the process of recording a walk-through video for this release along with commentary, which you can also expect in the near future. I'll make announcement posts accordingly when these items become available.

This is a pretty significant turning point for this project. It's been nearly four years since the last time this project saw a release and it feels great to turn things around. And notice we called this the "first release" of this year. We fully expect to follow up with at least one, possibly two more releases in the coming months. Much of the work that has been accomplished in the past several months had the aim of improving the process of developing maps, scripting events, and managing game data. With the bulk of this work now complete, future development efforts are going to be focused on developing game content and fixing many of the rough edges found throughout the game.

We hope you enjoy this release, whether you play it yourself or watch the walk-through video when its available, and look forward to what's coming next.

by Roots at June 30, 2015 05:23 AM

June 29, 2015

Battle for Wesnoth

Wesnoth 1.12.4, 1.13.1, and Security Advisory:

Wesnoth 1.12.4 — a maintenance release for the stable 1.12.x series — and Wesnoth 1.13.1 — the second 1.13.x development release — are now available. Both include various fixes and improvements made since the previous releases, as well as a fix for an important security vulnerability which allows a malicious user to steal add-on upload credentials. We urge content authors using any previous version to upgrade immediately.
Check the respective forum threads for these releases for a list of the most notable changes in both versions:
  Wesnoth 1.12.4 — maintenance release
  Wesnoth 1.13.1 — development release
See also our security advisory for previous versions.
The source code and the Windows installer files for both versions are already available on the downloads page. You may also find packages for other platforms there as they become available.

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June 29, 2015 06:53 AM