in Arcade, Space

Naev 0.5.0-beta2 is here!

From Naev Blarg: link to original post

The Naev devteam is proud to announce the release of Naev 0.5.0-beta2. This is the second beta and is closer to a release candidate than a beta. We do not anticipate any major issues unlike with 0.5.0-beta1. We prefer to have another beta so the 0.5.0 release is rock solid.

Links are available on the downloads page.

Screenshot of Naev 0.5.0-beta2.
Screenshot of Naev 0.5.0-beta2.

The changelog is as follows:

  • Features
    • All missions reviewed for playability, many fixed and otherwise improved
    • New mission and other minor content additions
    • Timed cargo missions are less punishingly difficult
    • Weapon cycling account for heat – coolest fires first
    • GUI improvements
      • Ship heat is represented by a bar
      • Turrets have an indicator for how well they can track the current target
      • Better-optimized for narrower screens
      • New graphics
        • New background nebula images
        • Several new portraits
        • New planets and systems
        • Autonav exit condition can be set to anywhere between missile lock and 100% armour
        • Time acceleration multiplier can be limited to avoid lagging on slower computers
        • Minor improvements to ship and outfit availability
        • Sound system improvements
        • Support for using system Lua/Luajit/Csparse libraries
  • Bugs
    • Credit modification glitches fixed
    • Remedied a variety of minor compiler issues
    • Typo fixes in missions, planet and outfit descriptions
    • Ships will no longer jitter when taking damage while getting ready to jump
    • Many graphical elements (player messages, target indicators, etc.) now ignore time accel
    • Camera no longer jitters when flying away from targets rapidly or in the nebula
    • Camera fixes for afterburner rumble in conjunction with the Sol nebula
    • OSD text can never overflow past the translucent background.

We hope you enjoy this release!