in RTS, Strategy

ZeroK: Ascended Valhalla conquered the galaxy!

From ZeroK: link to original post

Congratulations to all Ascended and especially clan Valhalla led by ConTrust for winning PlanetWars season 8 - almost total victory this time despite heroic efforts of other factions. Details in http://zero-k.info/Forum/Thread/314

PlanetWars season 9 starts now! Can Ascended do it again or will they be stopped now?

ChangeList


  • new galaxy
  • improved trading and diplomacy interfaces
  • trade with enemies is impossible
  • local now buy influence at $15 instead of $10
  • ships cannot engage other ships in orbit anymore
  • you can only store ships up to fleet size (but you can have several fleets orbiting distant planets)
  • shipyards produce 1/4 of ship per turn played only
  • jumpgates only transport 1 ship and can be blocked by planetary defense grid (which is 1000 credits more expensive now)
  • all structures except mines and wormhole cost 2% of their cost per turn as upkeep - lack of credits results in destruction of the most upkeep hungry structure
  • influence of unclanned people is given to same faction clanned people on the planet after battle
  • same faction clans share research by default
  • repair only costs 50% of original structure cost
  • ships only start ground combat if faction members of owner are present
  • insurgents target all planets of strongest faction present (weighted by their influence - low influence more likely) and all empty planets linked to planets of faction present - weighted by influence (higher more likely)
  • homeworlds can only be created on planets without artefacts where only your faction holds influence
  • you can give influence to other faction clans and system tracks how much you transferred - and your ratio with them
  • after battle, if your ally or ceasefire partner owns the planet where you fought, you give all your influence there to him - for ceasefire it happens only if balance of influence swapped this way does not exceed 150%