From ZeroK: link to original post
Nothing fancy in this version, just a generally improved experience.Design:
- Made some tweaks that should hopefully improve vehicle movement
- Commanders of disconnected people spawn at 30s instead of 2 minutes
- Bad target category improvements for Dominatrix and Reaper
- Fixed shipyard footprint etc. issues
- Chicken: changed some tooltips; added a new supporter chicken; made queen health scale with arrival time; added tech time floor
- Removed reload bonus with xp.
- Double commander recipient in planetwars now also has double storage. This is to prevent excess at the start of the game.
- Added target setting on the move functionality. It can be completely controlled with hotkeys but by default it will keep a unit's target when an explicit attack command is cancelled by a move command.
Simplified armour system:
- Razor's Kiss damage reduction 0.2 -> 0.25
- Pitbull damage reduction 0.15 -> 0.25
- Pitbull health 2250 -> 3000 to compensate
Interface:
- Nano turret added to Unit AI -> Initial States menu under Static.
- Changed style of terraform icons.
Balance:
- Krow bomb reload time 20s -> 30s
- Hammer projectile even slower
- Napalm missile and Firewalker:Ground fire duration increased 1.5x, DPS halved
- Slight tracking added to prec bomber, it can hit subs that jitter out of the way
- Venom damage 800 -> 600
- Bantha cost 12000 -> 10500
Graphics:
- New Shield texture, small jitter effect for large shields.
- Added some pointless flashing lights to things
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