in RTS, Strategy

ZeroK: Zero-K v0.8.11

From ZeroK: link to original post

Nothing fancy in this version, just a generally improved experience.

Design:
  • Made some tweaks that should hopefully improve vehicle movement
  • Commanders of disconnected people spawn at 30s instead of 2 minutes
  • Bad target category improvements for Dominatrix and Reaper
  • Fixed shipyard footprint etc. issues
  • Chicken: changed some tooltips; added a new supporter chicken; made queen health scale with arrival time; added tech time floor
  • Removed reload bonus with xp.
  • Double commander recipient in planetwars now also has double storage. This is to prevent excess at the start of the game.
  • Added target setting on the move functionality. It can be completely controlled with hotkeys but by default it will keep a unit's target when an explicit attack command is cancelled by a move command.

Simplified armour system:
  • Razor's Kiss damage reduction 0.2 -> 0.25
  • Pitbull damage reduction 0.15 -> 0.25
  • Pitbull health 2250 -> 3000 to compensate
All armoured units now have 0.25 damage reduction. Crabe is the exception with 0.33.


Interface:
  • Nano turret added to Unit AI -> Initial States menu under Static.
  • Changed style of terraform icons.


Balance:
  • Krow bomb reload time 20s -> 30s
  • Hammer projectile even slower
  • Napalm missile and Firewalker:Ground fire duration increased 1.5x, DPS halved
  • Slight tracking added to prec bomber, it can hit subs that jitter out of the way
  • Venom damage 800 -> 600
  • Bantha cost 12000 -> 10500


Graphics:
  • New Shield texture, small jitter effect for large shields.
  • Added some pointless flashing lights to things