in RTS, Strategy

ZeroK: Zero-K v0.8.13.4 + PlanetWars season 10 launching!

From ZeroK: link to original post

We've revamped PlanetWars for season 10. Most notably, there are now only two factions, in order to correct several long-standing issues with previous rounds. The factions are:
  • The Empire Reborn, formed by the integration of the True Born into the reforged Empire of Old Earth.
  • The Synthetic Front, formed by the Ascended and the Free Machines setting aside their differences to fight a common enemy.
The Unaligned clans have each been assimilated into one of the two new powers.

Other changes are as follows:

Homeworlds
  • Only top 20 clans from the previous round may have homeworlds. They can pick a homeworld with 501 IP for free at any time.
  • Only homeworlds may be renamed.
  • Removed consolidation

Victory conditions
  • Economic victory: Value needed increased to 80%


Zero-K v0.8.13.4 has also been out for a day or so, be sure to update. Changes include:

Gameplay (general)
  • Fixed some bomber behaviour issues.
  • Fixed Scorpion not being radar invisible when cloaked.
  • Dominatrix has more speed; turret turns faster.
  • Scout boat cheaper.

Modules
  • Assault Cannon and Missile Launcher do more damage and have more range.
  • Gauss Rifle reloads faster.
  • Slasher unpacks 20% faster.
  • Slow Beam and High Power Servos a bit cheaper.

GUI
  • Player list should work properly now (minimum width, aligns to bottom properly).

Visuals
  • A VR grid is drawn around the map.
  • "Night" effect: Start at dawn instead of midnight (configurable).