in RTS, Strategy

ZeroK: Zero-K adopts Spring engine v84.0 + new game version

From ZeroK: link to original post

After the abortive engine update to 83.0, we've formally adopted the new Spring version 84.0 with its numerous fixes. Concurrently, we're also releasing a new game version, v0.9.

CHANGELOG


Engine
  • Linux desyncs should be fixed
  • Vehicles maintain speed on turning properly
  • Reduced pathfinding lag and improved "flow"
  • Heightmap changes (e.g. terraform) invisible outside LOS
  • Radar plane LOS not based on ground position
  • Players are no longer defeated if they lose all units (including /take) as long as their allyteam is alive.
  • Units target things that they can no longer see for a lot less time
  • Units no longer attack recently captured units
  • /advshading command replaced with /advunitshading; analogous /advmapshading command added (try this if you're experiencing lag or graphics-related crashes)
  • /dynamicsun command added - toggles dynamic sun shading. May be buggy, recommend disabling.

Large blocky map texture and extreme CPU drain from the start of the game are known issues that affect a few players. Try to fix these with '/advmapshading' and '/dynamicsun'. Otherwise update graphics drivers and if problems persist create a ticket.

Lobby
  • It is now possible to set "Data folder" where all content is stored (maps, games, engine, configs, logs) -> for people who run c: on small SSD
  • Fixes to default configs

General
  • Fixed Spidermonkey egg issues
  • Commanders which forgo a weapon at level 1 can keep the free peashooter at level 3
  • Pylon locked

New unit, Felon. A heavy shieldbot walker which uses shield charge to power its fun.
  • 700 cost
  • Slow speed
  • Shielded
  • Accurate LLT range
  • It uses shield charge to fire, use with Thugs and reduce it's damage output by shooting it.
  • Discharge from full shield does 1600 damage in 2.4 seconds
  • DPS is 27 when drained and reliant on regen.

Balance
  • On-fire effect from Firewalker, Inferno and corresponding commander weapons much shorter (so it expires quickly if you leave the burning area)
  • Moderator does 33% less slow damage
  • Slow effect capped at 50%
  • Merl cost reduction (800 -> 700) and damage increased (650 -> 700)
  • Puppy range increase (145 -> 155) and health increase (60 -> 80)

Modules:
  • Hellfire Grenade burns a much larger area; reloads more slowly and costs more
  • Disruptor bomb does 25% more slow damage
  • Kodachi AoE down to almost what it used to be
  • Gauss rifle a bit stronger
  • Missile launcher range down (450 -> 415) - now requires two range modules to outrange LLTs
  • Standoff Rocket a bit cheaper

GFX
  • Fixes to VR grid; disabled on all default settings except maximum
  • Improved large napalm effects

GUI
  • Fixed many playerlist issues
  • Core selector should work in spectator mode
  • Fixed incorrect values reported by resource bar
  • Fixed randomness in music player