From ZeroK: link to original post
After the abortive engine update to 83.0, we've formally adopted the new Spring version 84.0 with its numerous fixes. Concurrently, we're also releasing a new game version, v0.9.CHANGELOG
Engine
- Linux desyncs should be fixed
- Vehicles maintain speed on turning properly
- Reduced pathfinding lag and improved "flow"
- Heightmap changes (e.g. terraform) invisible outside LOS
- Radar plane LOS not based on ground position
- Players are no longer defeated if they lose all units (including /take) as long as their allyteam is alive.
- Units target things that they can no longer see for a lot less time
- Units no longer attack recently captured units
- /advshading command replaced with /advunitshading; analogous /advmapshading command added (try this if you're experiencing lag or graphics-related crashes)
- /dynamicsun command added - toggles dynamic sun shading. May be buggy, recommend disabling.
Large blocky map texture and extreme CPU drain from the start of the game are known issues that affect a few players. Try to fix these with '/advmapshading' and '/dynamicsun'. Otherwise update graphics drivers and if problems persist create a ticket.
Lobby
- It is now possible to set "Data folder" where all content is stored (maps, games, engine, configs, logs) -> for people who run c: on small SSD
- Fixes to default configs
General
- Fixed Spidermonkey egg issues
- Commanders which forgo a weapon at level 1 can keep the free peashooter at level 3
- Pylon locked
New unit, Felon. A heavy shieldbot walker which uses shield charge to power its fun.
- 700 cost
- Slow speed
- Shielded
- Accurate LLT range
- It uses shield charge to fire, use with Thugs and reduce it's damage output by shooting it.
- Discharge from full shield does 1600 damage in 2.4 seconds
- DPS is 27 when drained and reliant on regen.
Balance
- On-fire effect from Firewalker, Inferno and corresponding commander weapons much shorter (so it expires quickly if you leave the burning area)
- Moderator does 33% less slow damage
- Slow effect capped at 50%
- Merl cost reduction (800 -> 700) and damage increased (650 -> 700)
- Puppy range increase (145 -> 155) and health increase (60 -> 80)
Modules:
- Hellfire Grenade burns a much larger area; reloads more slowly and costs more
- Disruptor bomb does 25% more slow damage
- Kodachi AoE down to almost what it used to be
- Gauss rifle a bit stronger
- Missile launcher range down (450 -> 415) - now requires two range modules to outrange LLTs
- Standoff Rocket a bit cheaper
GFX
- Fixes to VR grid; disabled on all default settings except maximum
- Improved large napalm effects
GUI
- Fixed many playerlist issues
- Core selector should work in spectator mode
- Fixed incorrect values reported by resource bar
- Fixed randomness in music player
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