From ZeroK: link to original post
Several fixes for important bugs in this quick post-Christmas update. Changelog includes v0.9.5.1 changes.Fixes
- Fixed bombers trying to attack with no ammo
- Fixed "Hadron collider" unit launching exploit. Buildings can no longer be placed in open factories.
- Fixed Strike Commanders always having cloak
- Jumping resets a unit's velocity again
- Chicken: Fixed resetting of tech timer to its lowest possible value each time a burrow was killed
- Slowing weapons now affect construction speed
- Fixed Storage description
- Healthbars cannot show negative health values.
Interface
- Fixed Ctrl+C selection of commanders with more than one commander
- Commanders can now have their initial fire and move state set through the menu. Game -> Unit AI -> Initial States -> Misc
- Command menu tabs can be scrolled with [,] and [.]
Balance
- Flamethrower weapons now lead their targets more reliably (as a side effect, they may look odd with LuaShaders off)
- Catapult: cost 4000 -> 3500; AoE 96 -> 128; HP 4500 -> 4000
- Thug beefier: HP 800 -> 850; Shield 1000 -> 1100; Shield regen 14 -> 15
- Tick: Param time 30s -> 25s; Damage 4k -> 3.5k
- Behemoth: cost 3000 -> 2500
- Firewalker is more accurate
- Bandit turret turns 55% faster
Graphics
- Pyro has a new model/texture
- VR Grid no longer obscures weapon effects and the like
- Behemoth has a flashier weapon effect
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