in RTS, Strategy

ZeroK: Zero-K v0.9.9

From ZeroK: link to original post

Version number++ because the number bloat was getting really silly.

General
  • Fixed smart retargeting of slow weapons
  • Fixed marker placement when units are transfered due to lag/AFK
  • Fixed solars closing and "under attack" sounds playing when "hit" by a friendly Outlaw
  • Aircraft factories float rather than resting on seafloor
  • Chicken: Replaced egg AI selections with a single egg modoption


Balance
  • Fixed an issue where missile cruiser had considerably lower stats than intended
  • Fixed torpedo frigates not having sonar
  • Fixed EMP missile homing when it should not
  • Screamer missiles are free to stockpile
  • Scorpion has a new multi-stunner special attack


GUI
  • Jumpjet GUI is drawn for queued orders even if the last order in the queue is such that the start position of jump is not precisely known (construction, area orders)
  • Removed the massively annoying blinking of point tracker
  • Initial States includes gunship strafe


Graphics
  • Bigger Jack model