in 4x, Space, Strategy

FreeOrion: Latest FreeOrion 0.4.1 Released

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FreeOrion v0.4 has been released for Windows and Intel Macs.

Changes since the last release include:

New Features / Improvements:
  • Further reduced turn processing times.
  • Added ship repair.
  • Split LifeFrequency galaxy setup setting into separate Monster and Native Frequencies.
  • Added lists of planets and fleets to Empire encyclopedia entries.
  • Disabled order issuing on various screens between turns, which should avoid potential crashes.
Balancing:
  • Simplified the tech tree.
  • Adjusted stealth and detection values for monsters and early ship hulls. This helps avoid sudden appearances of ships in player systems, battles, and resulting loss of ship messages without warning.
  • Imperial palace now adds +10 to the capital planet troop meter.
  • Switched research output to be population based.
  • Added ship shield regeneration when they have not recently fought in battles.
Content:
  • Added techs for increasing the size of troop garrisons.
  • Added new 'Planetary Defense' tech catagory
  • Combined some theory techs with their application to simplify the tech tree.
  • Made some techs, ship parts, ship hulls, and building types that had very large costs be officially not researchable or producible.
  • New Sitrep messages: when a planet is terraformed by the Terraforming building, and when a tame space monster is 'born'.
  • AI script updates
  • New default premade shipdesigns for empires.
Graphics:
  • Made companion stars always visibile in in sidepanel.
  • Added clearer fleet icons.
  • Made AI empires choose more distinctive colors.
  • Made structure meter icon distinct from health meter icon.
  • Added icons for some ship parts.
  • Added animated system selection indicators.
  • Replaced ground invasion overlay graphic.
GUI:
  • Sorted techs alphabetically in encyclopedia index.
  • Added a separate message for starting up AIs so any problems with that won't appear to happen during universe generation.
  • Hid unresearchable and unproducible items on the tech tree, production screen, and design screen.
  • Made map zoom with the slider smoother.
  • Removed separate fleet windows that opened when double-clicking a fleet in the main fleets window.
  • Limited messages window history to 100 lines.
  • Coloured fleet window icons with empires / monster colour.
  • Tweaked tech dependency arc positions.
  • Added tooltips to producible items in production screen list.
  • Added highlighting to show which producible items can be produced on the selected planet.
  • Made automatically adding parts to ship designs more flexible; parts will be moved around to accomodate the new one, if possible and necessary.
  • Improved in-game chat autocomplete.
Bugs:
  • Fixed problem with non-Latin font character rendering.
  • Fixed tamed monsters wandering off on their own initiative.
  • Fixed some crash bugs related to the Psychic Domination tech.
  • Fixed bug where the tech tree view reset every time a tech was added or removed from the queue.
  • Fixed / prevented crashes when font files are missing.
  • Fixed misplaced text on tech tree tech panels.
  • Fixed a crash occurring during tech tree layout.
  • Fixed centring on techs on tech tree.
  • Fixed issue that caused AIs to do nothing on OSX.
  • Fixed crash or graphical glitch ocurring when transferring all ships out of a moving fleet.

Statistics: Posted by Geoff the Medio — Wed Feb 08, 2012 2:53 am — Replies 1 — Views 24325