From ZeroK: link to original post
It has only taken 3 tries to fix almost all of the bugs in the last release. I'll list them here so everyone can start reporting things for v1.0.3.4 with full knowledge of what should have been fixed.The latest engine release badly broke area reclaim, resurrect and repair behaviour. The main fix in v1.0.3.3 is a workaround of that bug that appears to work a lot of the time.
jseah's static AA intelligence improvement is now enabled. Static AA avoids overkill and is less baitable. It didn't quite make it into the main stable due to time constraints.
The last 3 versions mostly fix oversights in v1.0.3.0. Here is a summary:
- Fix Penetrator damage (for a few games it did 6k damage, 2x too much).
- Tweaked new Skeeter model waterline (it looked a bit too buoyant).
- Fixed infinite duration damage over time fire.
- Newton and Jugglenaut gravity beams can target Amphibious units.
- Added factory guard toggle button for Amphibious factory.
- The "whuwhuwhwhu" teleport sound is now played locally as intended. It will not be heard map wide.
- Big Bertha can target gunships if you force it to and now prefers to target statics. It used to have no target preference.
- Fixed small bug with jumpjet velocity prediction.
- Fixed a rare and minor bug in CAI unit choice.
You must be logged in to post a comment.