in RTS, Strategy

ZeroK: Zero-K v1.0.4.20

From ZeroK: link to original post

Metals spots has been tweaked slightly for automatic compatibility with more maps. In some cases a map was too broken for this so an override has been added.

Anti-gunship AA has been nerfed slightly in the continued attempt to make gunships more useful. Jethro is now a cloaky AA unit and hopefully some sort of Veh AA can fill Jethro's old role.

The main UI changes are grid hotkeys for factory units and Outlaw has a button to constantly fire as well as an improved effect.

Metal Spots



UI:
  • Size of minimap circle now independent of map size.
  • By using larger metal icons the income visualisation can handle income up to 1000.

There are now configs for:
  • Azure Rampart
  • Charlie in the Hills v2.1
  • EE-RiverGlade-v02
  • Lava And Two Hills
  • Porky_Islands
  • TheBeachBeta

Fixes:
  • May have fixed desync in finder algorithm.
  • Fixed metal mult modoption.
  • Slightly reduced spot merge detection range.
  • Mexes with less than 0.2 income are discarded.

Balance



Jethro (cloaky AA):
  • Now cloaks (0.1 static, 0.5 moving)
  • Cost 100 -> 150
  • DPS increased 50%
  • Range 760 -> 700
  • Speed 3.5 -> 2.9

Archangel (Jump AA):
  • EMG dps is back to what it was before the XP change. This is a reduction of 30% from last version.

Cobra and Copperhead (flak cannons):
  • DPS reduced 10% (to try and make Gunships better).

Quake (seismic missile):
  • Cost 500 -> 400

UI



Factory build options now have grid layout hotkeys. These work a bit differently to structure grid hotkeys.
  • Unit creation only requires one key press.
  • The hotkeys are always active when Units tab and a factory is selected.
  • Modifiers Shift (5x) and Alt (insert at start of queue) modifiers work with these hotkeys.
  • These may conflict with how some current people like to use the UI so there is an is an option "Settings/Interface/Integral Menu/Disable Units Hotkeys" to turn it off.

Set Target and Cancel Target are now bindable through the menu Game/Commands tab.

Outlaw can be toggled on/off to constantly fire. Improved weapon gfx to be cleaner and more accurately depict the AoE speed.

Fixes


  • Fixed some wreck names.
  • 'Anti-Armor' units are now called 'Anti-Heavy'
  • Gauss now shoots through wreckages (it was suppose to and has done so in the past).