From ZeroK: link to original post
The new, improved PlanetWars is currently undergoing beta testing. All players are welcome to participate in this game of galactic conquest (and report any bugs you see). Bear in mind though that we may decide to reset the galaxy when round 12 formally commences.In the meantime, here's some stuff you asked for (and some you didn't but was a good idea anyway). Enjoy!
Game
If there are two teams left and one has over 100x the assets of the other, the smaller team's units are permanently revealed (and any units outside the map bounds are killed outright).
Overdrive scheme can be changed in modoptions. The options are:
- Investment Return (default): Energy sources give increased OD income to their owner until they have paid for themselves, after which it gradually declines to the normal sharing rate. Lifetime ROI (not counting normal share) is 150%.
- Delta-based: awards bonus metal based on change in contribution to the change in OD energy input, relative to three minutes ago.
- 100% share
- 50% share (previous)
Interface
- Improved chat console
- Optimizations for several widgets (particularly the Deluxe Player List)
Graphics
- Improved LOS mode - displays radar with a blue outline at the edge of coverage. Radar colors are completely configurable in Settings/Graphics/Radar View Colors.
- New Shadow model
- New CaptainBenz models for Hermit and Infiltrator.
- Big mushroom cloud (from Silencer) dissipates faster
- New map icons for several energy structures, particularly solar and geos
- Tweaked some award icons
Balance
- Banisher range 460 -> 430
- Crasher damage 400 -> 320
Start resources reduced:
- Resources 650 -> 400
- Storage 1000 -> 500
Commanders
- Baseline comm pays 50 metal for its beam laser
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