From ZeroK: link to original post
The constant cycle of improvements continues.Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn't merit news posts on their own.
Balance
Grizzly:
- HP 10k -> 9k
Goliath:
- Replaced flamethrower with short ranged slow beam. 3x damage and reload time as that of Moderator.
Puppy:
- Cannot eat map features.
Phoenix
- AoE 256 -> 216
- Max on fire time 15s -> 10s
Duck:
- Cost 200 -> 180
Avenger:
- HP 300 -> 350
- Missile Damage 200 -> 220
- No longer auto targets ground units when patrolling.
Vamp:
- Speed 10 -> 9.5
Vulture:
- Speed 11 -> 12
- HP 850 -> 950
Crane:
- HP 180 -> 240
Athena:
- Can build Djinn
Interface
- Fixed checkbox rendering
- Old energy icon is now used for unpowered units.
- Metal spot data is shown in replays.
- Minimap can be resized when not in tweak mode but it cannot be expanded to take up the whole view.
Other
- Fixed amph factory killing things touching its backside (such as morphing geos).
- Fixed tactical AI which broke due to new engine compatibility.
- Merl has a "don't fire at radar" toggle.
- Melee chicken attacks are no longer blocked by shields.
- Initial states configuration now handles cloaked units properly.
- Clippy complains less about energy.
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