in RTS, Strategy

ZeroK: Zero-K v1.0.8.7

From ZeroK: link to original post

The constant cycle of improvements continues.

Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn't merit news posts on their own.

Balance



Grizzly:
  • HP 10k -> 9k

Goliath:
  • Replaced flamethrower with short ranged slow beam. 3x damage and reload time as that of Moderator.

Puppy:
  • Cannot eat map features.

Phoenix
  • AoE 256 -> 216
  • Max on fire time 15s -> 10s

Duck:
  • Cost 200 -> 180

Avenger:
  • HP 300 -> 350
  • Missile Damage 200 -> 220
  • No longer auto targets ground units when patrolling.

Vamp:
  • Speed 10 -> 9.5

Vulture:
  • Speed 11 -> 12
  • HP 850 -> 950

Crane:
  • HP 180 -> 240

Athena:
  • Can build Djinn

Interface


  • Fixed checkbox rendering
  • Old energy icon is now used for unpowered units.
  • Metal spot data is shown in replays.
  • Minimap can be resized when not in tweak mode but it cannot be expanded to take up the whole view.

Other


  • Fixed amph factory killing things touching its backside (such as morphing geos).
  • Fixed tactical AI which broke due to new engine compatibility.
  • Merl has a "don't fire at radar" toggle.
  • Melee chicken attacks are no longer blocked by shields.
  • Initial states configuration now handles cloaked units properly.
  • Clippy complains less about energy.