From ZeroK: link to original post
After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association.Other important changes include several optimizations to the code and a large number of (other) bugfixes.
General
- Several bits of construction-monitoring code have been removed to speed the game up. As a side effect, boost starting resources have been removed from the game.
- Fixes for gunship "impulse capacitors"
- Muting players should work properly now
- Fixed Serpent omnidirectional torpedoes
- Fixed an exploit that allowed players to steal resources from allies by sharing a negative amount to them
- Factories "push" enemy units out of their build areas more precisely
- Fixed a crash when attempting to create a ZK mission in Mission Editor
GUI
- Fixed a widget crash when Local Colors was disabled
- Fixed advanced camera go-to-point behavior
- Rejoin progress bar no longer steals clicks; is dockable
- Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)
- Aircraft "land at" state icons have had their colors reversed; now "land at 30%" is red and "land at 80%" is green
- Added "/cba clear" command to the Central Build AI widget to clear all build queues at once
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