in RTS, Strategy

ZeroK: Zero-K v1.0.10.2

From ZeroK: link to original post

After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association.

Other important changes include several optimizations to the code and a large number of (other) bugfixes.

General


  • Several bits of construction-monitoring code have been removed to speed the game up. As a side effect, boost starting resources have been removed from the game.
  • Fixes for gunship "impulse capacitors"
  • Muting players should work properly now
  • Fixed Serpent omnidirectional torpedoes
  • Fixed an exploit that allowed players to steal resources from allies by sharing a negative amount to them
  • Factories "push" enemy units out of their build areas more precisely
  • Fixed a crash when attempting to create a ZK mission in Mission Editor

GUI


  • Fixed a widget crash when Local Colors was disabled
  • Fixed advanced camera go-to-point behavior
  • Rejoin progress bar no longer steals clicks; is dockable
  • Terraform indicates expected total cost in tooltip after construction starts (previously it only displayed before any work had been done on the terraform block)
  • Aircraft "land at" state icons have had their colors reversed; now "land at 30%" is red and "land at 80%" is green
  • Added "/cba clear" command to the Central Build AI widget to clear all build queues at once