From ZeroK: link to original post
Zero-K v1.0.10.8
A moment of free time spawns a flurry of much needed fixes. Pathing should be improved. New wreck models by psimyn.
Fixes
- Outlaw decloaks while firing using the on/off toggle.
- Rogue stands higher and is now much less prone to friendly fire.
- Units no longer decloak when they vigorously bump wrecks.
- Fixed bomber jamming.
- Fixed Stiletto aiming AI. It can now be left to it's own devices if you do not feel the need to specify bombing run direction.
- Blackdawn footprint 2x2 -> 3x3
- Fixed some amphibious unit deaths, they were gibing to easily.
Pathing
Increased Tank, Vehicle, Ship and Hover deceleration. They should become stuck less often.
Increase Tank and Vehicle slopemod to that of Hovercraft. They are now slower when climbing ramps. This change aims to make Tanks and Vehicles avoid areas which they can become stuck.
Applied a fix which should improve global pathfinding and make ramps update faster.
Balance
Detriment:
- Shoulder weapon replaced with old vertical launch missile. The missile smooths terrain.
The changes to Rapier and Gnat are from 6 days ago.
Gnat:
- Cost 70 -> 90
- Speed 8 -> 7.5
- Damage 320 -> 400
- HP 175 -> 300
- EMP time 7s -> 2.5s
- Reduced strafe distances so it is consistently within range
- Dramatically reduced accuracy. It is much worse against small units and turrets.
Rapier:
- Range 340 -> 360
Other
- Added psimyn's wreck models for Angler, Archer, Duck, Djinn and Racketeer
- Display DPS widget disables on F5 (gui hide).
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