in RTS, Strategy

ZeroK: Zero-K v1.1.2.0

From ZeroK: link to original post

Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.

Graphics



  • New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
  • New EMP missile trails
  • New slowbeam, Halberd & Buoy impact FX
  • Add flashing effect when a unit is resurrected
  • Fixed Dominatrix beam position
  • Fixed Detriment triple gun animation
  • Fixed normals on amphibs and some jumpbots

Units



Annihilator:
  • Cost 1500 -> 1800
  • Reload time 8s -> 10s

DDM:
  • Main cannon range 700 -> 650

Phoenix
  • No longer deforms ground

Starlight
  • Fixed divergence between continuous and pulse beams at long range

Firefly (companion drone):
  • Health 160 -> 200

Newtons are less effective against gunships.

Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).

All aircraft can be ordered to manually land at airpads, not just bombers.

Anti-air missiles can be fired at much higher targets depending on the missile's flight time.

Sumo:
  • Jump reload time 18s -> 15s

Disco Rave Party:
  • Yellow shot damage 0 -> 800

Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.

Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).

Commanders



Singleplayer (non-modular) comms can morph to higher levels.

Hellfire Grenade:
  • Reload time 16s -> 12s

High Power Servos:
  • Speed bonus 10% -> 15%

Interface



  • Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
  • Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
  • New GUI skin: Twilight
  • Any unit's description window can be accessed through Help -> Unit Descriptions
  • Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
  • Camera mode selection uses radio buttons
  • Construction priority has a floating icon (when Shift is held)
  • Added option for selection window background color
  • Fixed cursor transparency under certain hardware settings
  • Fixed clickable areas on chat
  • Fixed negative healthbars
  • Auto Reclaim/Heal/Assist is now under Units category in list

CAI



  • CAI checks for enemies near mex spots before attempting to mex
  • Constructors with jumpjets will use them to escape enemies

Chicken



  • Speed mode is now a modoption
  • New chicken defense, the Rafflesia static shield

Missions



  • Persistent messages are stored in history; look better in non-default skins

Misc.



  • Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
  • Widget settings are backed up at each run