From ZeroK: link to original post
This stable exists to fix some compatibility issues with Spring 95.0+. However as I was making a stable release and seem to be the most active balancer I decided to do some balance tweaks as well. People like to know about these sorts of thigsBalance
Large Shields:
- Regeneration rate 57 -> 50 charge per second.
Brawler:
- Cost 800 -> 760
Banshee:
- Turret tolerance 180 -> 90 degrees
Stiletto:
- Cost 600 -> 550
Vandal:
- Damage 70 -> 80
Panther:
- Speed 3.9 -> 3.6
- Normal Damage 160 -> 180
- EMP Damage 800 -> 1600
- Reload Time 2.5s -> 3s
- Max Paralysis time 1s -> 2s
Reduced debris damage 50 -> 20. This is mainly because debris damage was previously 0 and Blastwing became ridiculous.
Other Things
Fixed fixedwing and bomber unit type detection in gadgets for 95.0+. This was causing the "bombers fail to shoot" issue and probably some others but nobody noticed those.
Fixed Tick ejection from transports.
Amphibious units now automatically float when a transport is told to load them.
- Updated Bloom shader to use in-shader Gaussian distribution. This allows for
resolution-independence, and seems to perform better, at least on 2-year-old or
newer graphics cards.
- Removed Blur and Glow Amplifier settings, and Dilate pass setting from Bloom
shader. Added Maximum Highlight Brightness setting, which sets the maximum
brightness that will be added to the scene.
- Modified bloom thresholding to smoothly threshold. Pixels near the threshold
add nearly nothing, and it scales linearly to Maximum Brightness.
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