in RTS, Strategy

ZeroK: Zero-K v1.2.12.0

From ZeroK: link to original post

Reef arguably had the worst model in ZK and in this version it has finally received a remodel. This comes with some gameplay changes and an impressive hanger construction system. RyMarq continues to refine sea balance and Hovercraft have received some small nerfs after a long period of feedback. Sumo now has gravity guns because it was insufficiently awesome.

In other news; work on the lobby is ongoing and benchmarks have helped create some improvements to performance on the new engine. We may be ready for another community benchmark in a few weeks in order to test the effectiveness of the changes.

Gameplay


Reef:
  • New model by lordmuffe and Anarchid.
  • Has less airpads, 9 -> 2.
  • Has more hangers to build 4 drones simultaneously.

Mace less maneuverable:
  • Range: 355 -> 345
  • 25% less acceleration.
  • 35% less brake rate.
  • 35% less turn rate.

Dagger:
  • Range: 220 -> 205

Sumo:
  • Disruptor beams replaced with standard Newton gravity guns.

Surfboard:
  • HP: 1100 -> 1200
  • Speed: 3 -> 3.3
  • Turn rate: 540 -> 590

Enforcer:
  • Turn rate: 210 -> 230
  • Weapon homing: 2000 -> 2100

Serpent:
  • Turn rate: 220 -> 250.

Sonar Station is now long-ranged and heavier:
  • Cost: 40 -> 450
  • LoS: 500 -> 640
  • Sonar: 600 -> 1800
  • HP: 300 -> 800
  • Upkeep: 0.5 -> 1.5

* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
* Slasher is skirmished by artillery.
* Slasher has skirmish behaviour (disabled by default).

UI


* Minimap fades on zoomout with COFC.
* Added neutral unit display toggle for show all commands.
* Map Extension default texture brightness lowered, makes identifying what the extension is easier.
* Removed the redundant "unit unlocks" modoption.
* Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
* Context Menu now shows LoS.
* Improved the COFC bounds issues, especially for low FOV
* Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
* Configuration of the Fog of War colour is now more sensible.
* Selection menu opacity is now configurable.
* Added a new potential resource display widget; Chili Economy Panel v2.

Bugfixes


* Skuttle, Strider Hub and Caretaker now leave wreckage.
* Fixed jumping units' wreckage receiving excessive momentum on death.
* Fixed LUPS thrusters bug.
* Fixed context menu crash.

Misc


* Plopped factories and commanders make a teleporting sound.
* Metalmap fix for RustyDelta_Final.