From ZeroK: link to original post
Units now deal as much damage as is stated in the detailed unit information panel (viewable by Space+Click on a unit). If a unit says it does 200 damage then it should kill a unit with 400 HP in two shots. There are a lot of cases so if you a unit that does not deal quite enough damage make sure to report it.Balance
Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples:
- Hammer 2 shots Defenders.
- Sharpshooter 1 shots Stardust.
- Raven 3 shots Zeus.
Archer:
- Removed self impulse on land because it could cause movement problems.
- Health 800 -> 820
Scythe:
- Health 800 -> 820
Recon Level 0 and 1:
- Health 1600 -> 1650
Sonar Station:
- Health 800 -> 750
Banisher:
- Doubled turret turn rate.
- LOS range 374 -> 400
Redback:
- LOS range 660 -> 366
Dante salvo is now wobblier because wobbly salvos are cool. It should consistently hit around the targeted area but do not use it if you are trying to hit a single target at long range.
UI
- Removed broken degrees sign from detailed unit information.
- Added elmo as distance unit for unit information until a better unit is found.
- Fixed a case where many resource bars could appear. The new resource bar has been enabled by default for everyone and the other two have been disabled.
Fixes
- New Singularity explosion is no longer invisible underwater.
- Halberd is no longer armoured while under construction.
- Wolverine mines no longer spawn if they hit a shield.
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