From ZeroK: link to original post
These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate in an attempt to tune Cloakybots.Balance
*DDM*:
- cost: 1200 › 1600
- power now required to use heatray
- open/close approx. time: 4s › 15s
*DDM, Annihilator, Behemoth*:
- power required to aim weapons and open/close.
*Stardust*:
- minimum firing angle 30° below.
*Zeus*:
- inaccuracy 2.8° › 2.4° [?]
Miscellaneous
- Wait pauses non-free Stockpile. [?]
- COFC camera scrolling obeys Smooth Mesh option and is FPS independent.
- Units undergoing an orbital drop [?] can no longer jump.
- Added a startbox creation tool for mappers. Consult [Startboxes the wiki] for usage.
Fixes
- fixed non-dedicated Radar sources [?] being blocked by minor terrain irregularities.
- fixed EMP timer being inaccurate [?].
- fixed facplop being wasted when resurrecting a factory.
- fixed fall damage not being applied if the drop was perpendicular to the ground.
- fixed Outline effect not working on machines without shader support
- fixed Outline effect and X-ray effect to be more consistent with above water rendering when underwater [?].
- fixed the SI notation for tooltips and space-click menu.
- fixed Retreat causing a desync when used by a skirmish AI.
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