in RTS, Strategy

ZeroK: Zero-K v1.3.11.3

From ZeroK: link to original post

These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate in an attempt to tune Cloakybots.

Balance



*DDM*:
  • cost: 1200 › 1600
  • power now required to use heatray
  • open/close approx. time: 4s › 15s

*DDM, Annihilator, Behemoth*:
  • power required to aim weapons and open/close.

*Stardust*:
  • minimum firing angle 30° below.
This has no effect on flat land but elevated Stardusts have a sizable minimum range depending on height.

*Zeus*:
  • inaccuracy 2.8° › 2.4° [?]

Miscellaneous


  • Wait pauses non-free Stockpile. [?]
  • COFC camera scrolling obeys Smooth Mesh option and is FPS independent.
  • Units undergoing an orbital drop [?] can no longer jump.
  • Added a startbox creation tool for mappers. Consult [Startboxes the wiki] for usage.

Fixes


  • fixed non-dedicated Radar sources [?] being blocked by minor terrain irregularities.
  • fixed EMP timer being inaccurate [?].
  • fixed facplop being wasted when resurrecting a factory.
  • fixed fall damage not being applied if the drop was perpendicular to the ground.
  • fixed Outline effect not working on machines without shader support
  • fixed Outline effect and X-ray effect to be more consistent with above water rendering when underwater [?].
  • fixed the SI notation for tooltips and space-click menu.
  • fixed Retreat causing a desync when used by a skirmish AI.