in RTS, Strategy

ZeroK: Tourney players replaced with robots

From ZeroK: link to original post

Due to lack of availability of all the organizers, the month's tourney will be postponed until first week of December.

While it would be possible to hold the human tournament this weekend, convening an adequate amount of human players with an announcement on Wednesday seems impossible.

With that in mind, this Saturday will still hold a tournament, with players who are much easier to assemble: AI's!

The machines will duke it out round-robin BO3, ranked by win count. All ties will be resolved by additional games.

The tourney will likely be hosted on SpringGrid operated by JPrankgajop in a massively parallelized fashion, and the replays will be published after the games are resolved in this case. If the grid is somehow not available, the games will be manually proceeded at 4x speed on Springie hosts.

Maps for each game will be determined randomly by the tournament host device from this list:

TitanDuel
Eye_Of_Horus_v2
Intersection_v3
Red Comet
Barren
Bandit_Plains_v1
wanderlust_V01
Victoria Crater v2.1

The initial participant list is as follows:
CAI
CircuitAI
FreundAI
Shard (as shipped with engine version 100.0)
ZKGBAI

All these will be assembled in their latest available binary form (compiled linux64) and frozen at Friday, 27th November 2015, 23:59 UTC.

Additional bots can be submitted before that time as well in compiled binary form or source, compilation of which will be attempted but not guaranteed.

The only requirement is that the bots don't use cheats.

And thus, glory to the robots.