in RTS, Strategy

ZeroK: Zero-K v1.7.11.0 – Balance and Quick Modding

From ZeroK: link to original post

This is a balance update, primarily regarding Emissary and Cloakbots, and also includes some vital fixes. There is now a quick modding system that can be used to test out balance, or perhaps just to create wacky game modes. The current position of Cloakbots in the meta made them primes target for some !Fun! buffs.

Quick Modding


Many balance suggestions are expressed on the forum with no easy means of testing. To address this, there is a new setting during game setup, under Advanced Options, that can be used to change almost any aspect of the game, no rebuilding or rehosting required. Check out the wiki page to see how to make faster Glaives and long-ranged Bandits.

Balance


Conjurer:
  • Jam radius: 256 -> 192
  • Can area cloak with 192 radius and 8 energy drain.

Knight:
  • Range: 280 -> 350 (to see if the game breaks).

Sling:
  • Cost 110 -> 100
  • Range 840 -> 860
  • Projectile speed increased 3.8%.

Dagger:
  • Damage: 100 -> 95 (Glaive is the only small unit affected by this change).

Dirtbag:
  • Speed: 2.5 -> 2.6
  • Sight: 350 -> 280
  • Damage: 36 -> 45

Blitz:
  • Cost 300 -> 285

Emissary:
  • Speed: 2.7 -> 2.4 (Impaler 2.25, Lance 2.2, Tremor 2.25)
  • Range 1180: -> 1120
  • AoE: 96 -> 84
  • Projectile velocity reduced by 4.5%
  • Added overkill prevention vs. static targets.

Constable:
  • Buildpower: 4 -> 5

Toad:
  • Sight range: 660 -> 900 (very few units have more than 600 LoS).
  • Laser range: 820 -> 850

Reef:
  • Disarm missile tracks.

Faraday:
  • Health: 2200 -> 1700

Hacksaw:
  • Range: 480 -> 490

Fixes


  • Made the build height display (Alt+Scrollwheel) show the water level.
  • Fixed units sometimes skirmishing cloaked units.
  • Fixed Dgun commander aiming.
  • Fixed an exploit that allowed a player to crash the game (exploited around the 11th).
  • Fixed Scorpion aimpos, allowing many units to hit it reliably again.
  • Fixed the commander window closing itself randomly.
  • Fixed slowbeam target selection.
  • Fixed wade effects.
  • Fixed extended Raven usage spamming the minimap with dots.
  • Minor performance improvements.