From ZeroK: link to original post
Hotfixes don't usually warrant a full set of notes, but this one contains a few things that were being worked on in the meantime and fixes a noticeable idle behaviour bug. We're preparing to take a look at some of the less well-rounded factories, and part of that is making their unique aspects feel better to use. A few improvements to Lobster and Djinn made it into this update. Most notable is Djinn's less restrictive requirement for teleport, which has some interesting implications.Balance
Lobster affects units in a larger radius.
- Gather range 112 -> 160
- Lamp deployment time 9s -> 8s
- Self deployment time 3.33s -> 1.11s
- Increased throughput 120 mass/s -> 150 mass/s
- Teleportation is much less picky about the destination being free of units.
- Units with subsequent orders exit the Djinn in the appropriate direction.
Fixes
- Fixed an idle-return bug that affected a few units (eg Halberd and Locust) due to their their lack of more elaborate unit AI.
- Fixed some situations where drones could gain a target then return because the target is too far away.
- Fixed terraform on flat plains not updating the map mesh until the camera moves.
- Fixed the hollow rectangle terraform (hold ctrl+shift+alt) UI not matching the result and added an interior rectangle to the UI.
- Force unhide default chassis if there are only four commanders to select.
- Made camera save/recall save the whole state rather than just the position (this was in v1.8.9.3 a few days ago).
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