in RTS, Strategy

ZeroK: Zero-K v1.8.10.0 – Eight New Maps and MM Rotation

From ZeroK: link to original post

AUrankAdminAquanim and @Dregs have put together a mammoth effort and released eight new maps. @Dregs made six maps shown above while AUrankAdminAquanim made Anvilwood and Cobalt Dream. More information can be found in the map release thread.

These maps form the basis of a major matchmaker rotation, but are also suitable for coop, small teams, and possibly even arena-style large games. As always, the update includes a few fixes and UI improvements, the most fitting of which are explosion scars that look good on a wider range of terrain types. Additionally, an experimental new AI version is ready to be tested and mod support was improved.

Matchmaker Pool


New maps:

These maps were added or re-added last month:

The following maps remain in the map pool:

You might be worried to see a few classics missing from this list; don't worry, they're just taking a bit of a break and will be back later.

Notable Fixes


  • Updated the Myanmar flag.
  • Fixed downloading mods that are uploaded via the map upload page.
  • Fixed coop saves being able to override singleplayer saves.
  • Fixed a bug that caused raiders to be baited early when temporarily fleeing.
  • Applied more stringent checks for shader support, in an attempt to track down the integrated GPU UI disappearing bug (even though integrated graphics is technically not supported).

Other Changes


  • Added a dvorak keyboard grid option.
  • Added an experimental new version of the AI. It can be selected separately and is called 'AI: Bleeding edge test'.
  • Added a bindable button for a quick level terraform command that uses the height of the clicked location. The hotkey can be set in Hotkeys/Construction/Level.
  • Improved the build spacing UI, fixed the build spacing hotkeys in pregame placement, and added more options for displaying build spacing.
  • Improved the visuals of explosion scars, mostly by removing the brown circle around the edges of the crater, to make them fit a wider range of maps.
  • Pressing escape while in the main menu and ingame returns you to the game.
  • Surface weapons no longer fire at deep Amphbot Factories.
  • Fixed the default settings for tactical AI under Interface/Unit Behaviour.
  • Fixed a mex visualiser error on maps with no metal spots.
  • Tweaked Badger sound.