From ZeroK: link to original post








These maps form the basis of a major matchmaker rotation, but are also suitable for coop, small teams, and possibly even arena-style large games. As always, the update includes a few fixes and UI improvements, the most fitting of which are explosion scars that look good on a wider range of terrain types. Additionally, an experimental new AI version is ready to be tested and mod support was improved.
Matchmaker Pool
New maps:
- Desert Rumble
- Prestige Arena
- Mechadansonia
- Jurassic Sands
- Sparkles Reef
- Scaryland
- Anvilwood
- Cobalt Dream
These maps were added or re-added last month:
The following maps remain in the map pool:
You might be worried to see a few classics missing from this list; don't worry, they're just taking a bit of a break and will be back later.
Notable Fixes
- Updated the Myanmar flag.
- Fixed downloading mods that are uploaded via the map upload page.
- Fixed coop saves being able to override singleplayer saves.
- Fixed a bug that caused raiders to be baited early when temporarily fleeing.
- Applied more stringent checks for shader support, in an attempt to track down the integrated GPU UI disappearing bug (even though integrated graphics is technically not supported).
Other Changes
- Added a dvorak keyboard grid option.
- Added an experimental new version of the AI. It can be selected separately and is called 'AI: Bleeding edge test'.
- Added a bindable button for a quick level terraform command that uses the height of the clicked location. The hotkey can be set in Hotkeys/Construction/Level.
- Improved the build spacing UI, fixed the build spacing hotkeys in pregame placement, and added more options for displaying build spacing.
- Improved the visuals of explosion scars, mostly by removing the brown circle around the edges of the crater, to make them fit a wider range of maps.
- Pressing escape while in the main menu and ingame returns you to the game.
- Surface weapons no longer fire at deep Amphbot Factories.
- Fixed the default settings for tactical AI under Interface/Unit Behaviour.
- Fixed a mex visualiser error on maps with no metal spots.
- Tweaked Badger sound.
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