in RTS, Strategy

ZeroK: Zero-K 1.8.12.1 – Sneaky Holiday Fixes

From ZeroK: link to original post

Here are a few fixes to round out the year. Seawolf behaves better around coasts, Metal Extractor placement is smoother, and a lingering graphics bug has been resolved. This is probably the last patch of the year so I'd like to thank the community for helping each other through an otherwise difficult year.

Fixes with multiple dot points


Submarines can no longer traverse shallow water, reverting a recent experimental change. Unfortunately it resulted in Seawolf needlessly revealing itself to surface weaponry while skirting islands.
  • Minimum depth 5 -> 15.
  • Seawolf now has a higher aim point and fire point. This solves various weapon blocking bugs that could occur around coastlines.

Metal Extractor placement is now consistent with other structure placement.
  • If you click where a mex can be placed, the mex is placed, otherwise the click is ignored.
  • Previously, whether the click was used depended on the ghost under the mouse cursor.
  • This caused issues such as being unable to click on a blocked location near a free metal spot to place a mex.

Fixes with one dot point each


  • Writing a report description is now mandatory.
  • Replaced the 'Clan List' button in the Profile tab with 'Contact Admins' as this seems more useful.
  • Fixed reclaim failing to be highlighted during start position selection.
  • Filtered out the low quality part of the construction unit reply.
  • Fixed the problems stemming from the outline shader update, possibly even correctly. This fixes the non-default widgets that were missed by the previous patch, such as Bloom and Blob Shader.
  • Modding in extra shields is now a bit easier.