From ZeroK: link to original post
Tanks have been oppressive lately, with their ability to exert a lot of early pressure. Bakuhatsu suggested a slower Kodachi and organised some testing, which went fairly well, so we're going with this large yet simple change. In other news, playing new mods is now as simple as a single button on the mod page, Dirtbag is the guinea pig for a new animation system, bombers are a bit easier to control, and various lingering bugs have been fixed.Balance
Kodachi no longer outruns Glaive and Scorcher.
- Speed 117 -> 108
Features
- Bombers are smarter about rearming. They now temporarily skip to their next Move command after bombing, ignoring intervening Attack commands. This makes queuing a safe retreat after bombing a group of units much easier.
- Added a 'Play This Mod' button to mod pages on the site. See Future Wars for an example.
- Improved Dirtbag walk animation.
- Added Disarm Award.
- Added some Portuguese translations.
- Updated Russian translations.
Interface
- Save channel topic to avoid re-displaying it multiple times a session.
- Added a filter field for the map list.
- Added a toggle for excess metal flash under 'Settings/HUD Panels/Economy Panel'.
- Added a toggle for Attrition Counter under 'Settings/HUD Panels/Extras' so it can be bound to a hotkey.
- Added free stockpile to '/luarules nocost'.
- Added a few tip window settings under 'Settings/HUD Panels/Unit Stats Help Window' - useful for tutorial videos.
Fixes
- Fixed a premature victory bug on Planet Tempest (as well as a few other missions).
- Fix terraform mex placement UI.
- Fixed airpads not working slower under slow/emp/disarm.
- Fixed a few poorly configured projectile lights.
- Fixed Slow Award damage calculation against commanders.
- Fixed team names on Adamantine Mountian.
- Fixes for the WIP Caretaker AI. It can be tested by enabling the widget 'Auto Patrol Nanos v2'.
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