From Veloren: link to original post
This week, we have some nice visuals to check out. We also see some updates to the minimap.
- AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week's contributors, @Snowram, @James, @xMAC94x, @nwildner, @Sharp, @Slipped, @juliancoffee, @Same, @holychowders, @Pfau, @hqurve, and @imbris!
You can see this week's meeting notes here.
Out of the house and through the valley, by u/Russhang
@Yusdacra packaged Airshipper for NixOS and implemented NixOS-specific executable patching, so now it can be used on NixOS without Flatpak. Currently, these changes are on the staging branch of Airshipper repository.
@R.A.B added a chat tab system. It allows players to select filters for different tabs of the chat. @holychowders got NPCs to hear and respond to sounds.


Minimap by @aweinstock
This week, I added a minimap mode where voxel terrain data is visible on the minimap. For each loaded chunk with some radius of the player, it builds a map of what's visible looking downwards from each z-level. It uses the maps to efficiently build a composite image of the currently loaded chunks from the ceiling above the player, in a manner that works nicely with dungeons, caves, and houses.

I also fixed the mindflayer AI so it can summon minions at HP thresholds again, and added a purple fireball attack that it uses when the player is out of range.


Blossoming trees. See you next week!
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