in Engine, FPS

Experimental release based on GZDoom 4.6.0 and GLES branch

From ZDoom: link to original post

https://github.com/drdteam/gzdoom-gles/ ... gles4.6.0b

This build is still very much experimental, but has the same features as GZDoom 4.6.0 (with some renderer features removed). This build will still require OpenGL 3.3 (for now) but may run smoother on older hardware. (Update: Apparently, OpenGL 3.3 is no longer required!)

To use the new renderer, you must set vid_preferbackend 3 or select it in the IWAD box, or pass -gles2_renderer on the command line.

Big shoutout to emile_b for his work on this!

Statistics: Posted by Rachael — Sat May 22, 2021 11:12 am — Replies 40 — Views 6046