From rg3d: link to original post
I’m happy to announce that rg3d 0.22 was released.
Also check this video, made by GameFromScratch:
Here is the list of new features:
- Deferred decals
- Curve editor widget
- Behavior trees
- Custom curves supports
- Asset management improvements
- Mask char for TextBox and FormattedText
- Ability to change path of resources
- Improvements for FileSelector widget
- Various fixes for scene resolving stage
- Provide a way to alter control flow of event loop in
Framework - A way to create custom particle set in
ParticleSystem #[visit(option)]attribute for Visit proc macro- Ability to pause particle systems
- Other various fixes and improvements
Support the project
If you like the project and want to see it alive, please consider to do either a montly donation on Patreon or do a one-time donation via BuyMeACoffee.
Special thanks
All Contrubutors
adamnemecek
Taylor C. Richberger
Mitch Skinner
ozkriff
Erlend Sogge Heggen
Luke Jones
Taylor Gerpheide
toyboot4e
Daniel Simon
Edward L
Vish Vadlamani
L.apz
Aleks Row
Joseph Catrambone
Jesper Nordenberg
Ben Anderson
zrkn
Yuki Ishii
Vitaliy (ArcticNoise) Chernyshev
Alexey Kuznetsov
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