in Engine, FPS

First results from the 4.7.0 survey

From ZDoom: link to original post

Since I'll be on vacation for the upcoming week I'll have to make this post a little early. Unfortunately this means that the numbers for Linux and macOS are not really usable yet. Please take those with a grain of salt!

Roughly 1300 users have reported by now, here's the first preliminary results, in parentheses the numbers from 4.2.0 with roughly 2000 users:

85% (79%) use Vulkan compatible hardware.
5.6% (11%) use hardware which can run OpenGL with all features enabled but cannot run Vulkan.
9.1% (10.6%) use legacy hardware which requires fallback solutions in the renderer and only has limited support for some features.

1% (1.3%) use a real 32 bit system.

75% (69%) use a system with 4 CPU cores and more - among the Vulkan compatible systems this is 82% (no change).

Currently Linux sits at 4%, macOS at 1.7%, but like I said, these are not representative yet.

Some of these numbers came as a surprise.
On the one hand the number of early generation Vulkan compatible cards has nearly completely disappeared and so has the number of late generation pre-Vulkan cards, but the amount of really old stuff had only marginally declined.

Interestingly, the situation with CPU cores has not changed much at the low end. At the high end we are starting to see that many systems now come with 8 or even 16 cores, but the low end is virtually unchanged. So essentially we have the same situation as with graphics hardware - a large, fast moving group that frequently updates their systems and a slowly declining group of holdouts with old systems.

Last, but not least, Windows 10 currently has a user share of 82%, up from 75%. But keep in mind that Linux and Mac numbers are still underrepresented. Once these are on the level that's to be expected this is likely to go back to roughly 75% again.

All this combined looks like there is a certain group of users which desperately holds on to their extremely outdated systems while everybody around them is updating their computers.
If this trend continues we may soon have a situation where the overwhelming majority of users has a system supporting modern render APIs but the remaining part of the user base cannot even use the OpenGL renderer with all features enabled. I am not sure yet how such a situation may play out - hopefully it gets mitigated by Windows 11 forcing a lot of users to upgrade and flood the second hand market with their Windows-11-incompatible systems, which then in return may drive out more of the truly ancient ones.

Statistics: Posted by Graf Zahl — Fri Sep 24, 2021 12:51 pm — Replies 7 — Views 87