in RTS, Strategy

OpenHV: 20211208

Release of OpenHV: link to original post

  • Added new Carrier voices.
  • Added new death animations for pods.
  • Added Synapol Corporation building variants.
  • Added a resource depletion speech notification.
  • Added a building sold notification.
  • Added map Disruptive Innovation by SiegeSpud.
  • Fixed Base shadow offset.
  • Fixed shadows and targetable offsets for harbors.
  • Fixed wrong frame size on airstrike icon.
  • Fixed bots not reacting when buildings are attacked.
  • Fixed bots not building harbors.
  • Fixed bots not deploying the radar tank.
  • Fixed bots targeting the drop pods.
  • Fixed glitches during building beam in.
  • Fixed units glitching into buildings with long shadows.
  • Removed random looking builders.
  • Removed storage silos. They now act solely as drop-off points with infinite storage capacity.
  • Fixed production finished animation not being played for factories
  • Added extra announcer voices for support powers.
  • Revamped the Yuruki Industries harbor sprite artwork.
  • Adjusted targetable offsets for harbors
  • Fixed inconsistent pixels in factory, copter, turret and howitzer sprites.
  • Changed power down symbol artwork
  • Added missing destroyed single tree tiles.
  • Fixed sea monster sparking when damaged.
  • Added coloring to the mother ship building artwork.
  • Added small walls that the player can place.
  • Added gates that can be placed upon walls.
  • Fixed Z offsets of small buildings.
  • Fixed starport icon offset.
  • Fixed force field skipping the charge animation.
  • Fixed resource placement in Hide and Siege.
  • Changed the main menu music loop.
  • Simplified the first (tutorial) mission.
  • Added a new building placement overlay.
  • Added a thinner selection outline.
  • Added snow grass transitioning tiles.
  • Updated stealth tank
    • Added new voice lines.
    • Added a shooting sequence.
    • Added a new projectile with trail.
    • Added new firing sounds.
  • Balance Changes
    • Reduced pods' cost. 📉
    • Increased mining speed.
    • Increased default starting 💲 cash.
    • Removed dual artillery as it has no faction counterpart.
    • Moved silo to Synapol Corporation
    • Moved uplink to Yuruki Industries
    • Changed artillery turret into grand howitzer support power.
    • Slowed down the APC transport.
    • Changed shroud reveal ranges.
    • Added small range cloak detection to many units.
    • Changed structures' prerequisites:
      • AA turrets now require only radar
      • Turrets now only require factories
      • Harbor now requires only module
      • Bunkers only require module

Based on a development snapshot of @OpenRA.