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Castle Game Engine: Example component_gallery: 12 pages showcasing user interface components, new example transform_primitives: showcasing primitives in viewport

From Castle Game Engine: link to original post

TCastleImageControl in examples/component_gallery Primitives in examples/viewport_and_scenes/transform_primitives TCastleCheck in examples/component_gallery TCastleEdit in examples/component_gallery TCastleHorizontalGroup, TCastleVerticalGroup in examples/component_gallery TCastleScrollView in examples/component_gallery TCastleShape in examples/component_gallery

I advise every CGE developer to run these 2 new examples today! 🙂

  1. examples/component_gallery is a 12-page demo of possibilities of user interface components in CGE. Run the demo, and browse the pages to see what is possible. Then explore the demo in the editor (open designs data/page_xxx.castle-user-interface) to see how you can do this.

    The screenshots from this demo also augment new manual page about user interface.

  2. examples/viewport_and_scenes/transform_primitives shows possibilities of primitives (sphere, cylinder, cone, sphere, plane, box, text) in the viewport.

    The screenshot from this demo also improves manual about viewport.