From ZeroK: link to original post
This release has a few fixes and improvements, and brings us up to date with around four months of engine work. We are keeping pace with the engine, which means each update is relatively small. This one fixes a few uncommon bugs and might improve performance slightly.Fixes
- Icons not appearing on a quarter of the minimap for some people should be fixed (engine).
- Possibly fixed the openAL issue for Linux people (engine). Remove "UseEFX=0" to check.
- Starlight no longer sinks itself into soft maps.
- Improved auto-aiming for Starlight, Disco Rave Party, and Bertha. They now prefer to target units close to their old target, to cut down on traversal time.
- Caretakers and Strider Hub now give up on commands that are too far away. This could be caused by trying to reclaim a wreck as it flies through build range.
- Fixed godmode and global LOS buttons on the cheat panel in multiplayer.
- Fixed Widow thinking it is 50% larger than it is for the purposes of pathfinding.
- Fixed reclaim field aggregator sometimes not drawing anything.
- Improved the font sharpness of reclaim field aggregator.
- Improve the performance of the minimap.
- Added a widget (disabled by default) that highlights hovered units called Highlight Unit GL4.
- Fixed custom formation bug caused by fog of war and godmode.
- Wind touches the ground.
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