From Castle Game Engine: link to original post
A quick video demonstrating new Castle Game Engine physics joints!
Joints presented:
- hinge (rotation around an axis)
-
ball (free rotation)
-
grab (follow a specified point)
-
rope (one object is tied to another with an invisible rope – it can move and rotate, as long as the rope distance is preserved).
We can design and simulate everything in CGE editor. This is all open-source, on Castle Game Engine physics_j branch.
Andrzej Kilijański and Michalis Kamburelis work on making it merged to CGE master If you like this work, please support us.
We use physics engine Kraft for the underlying computation by Benjamin ‘BeRo’ Rosseaux.
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