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Castle Game Engine: Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope

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A quick video demonstrating new Castle Game Engine physics joints!

Joints presented:

  • hinge (rotation around an axis)

  • ball (free rotation)

  • grab (follow a specified point)

  • rope (one object is tied to another with an invisible rope – it can move and rotate, as long as the rope distance is preserved).

We can design and simulate everything in CGE editor. This is all open-source, on Castle Game Engine physics_j branch.

Andrzej Kilijański and Michalis Kamburelis work on making it merged to CGE master 🙂 If you like this work, please support us.

We use physics engine Kraft for the underlying computation by Benjamin ‘BeRo’ Rosseaux.