From Mindustry: link to original post
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- Misc fixes to Steam lobby system; you can now set a name/color when hosting
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added support for `cloudMesh:` and HexSkyMesh as a type for planets in JSON mods
- Added world logic setProp instruction; while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
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