From Unciv: link to the original post
4.11.19
New unique trigger: '<upon expending a [mapUnitFilter] unit>'
Console:
city addtile <cityName>takes an optional[radius]parameterciv addtech/civ removetechcommands
By SomeTroglodyte:
- Use Events for moddable, floating 'Tutorials'!
- Allow EmpireOverview persistence across game launches
- Moddable images for special characters
By tuvus:
- Moddable city ranges
- Extra Civ and Spy moddability
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