Release of OpenHV: link to original post
Features
- Added tracers to instant hit bullets. #957
- Added new projectile
InstantExplode(unused). #993 - Added play map button.
- Added a water refill 🚰 mechanic to the Fire Watch mission.
- Added 🟢 friend vs. 🔴 foe colors. #935
- Added automatic ordering units to clear resource spots for miner deployment. #1075
Content
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New Missions:
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New Conquest Maps:
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Added artwork for Lightning Boat. #984
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Map update: Clovergried #990
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New behemoth aircraft (not yet enabled)
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Added extra road tiles for diagonal bridges. #982
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Update Howitzer's power icon #1014
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Updated Televator's support power icon. #1011
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Updated artwork of Shield's icon. #1012
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Updated Banshee's weapon artwork. #1016
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Upgraded map Mount Brosnan #1021
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Added surveillance effect. #1057
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Added Torpedo Boat unit. #1059
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Enlarged Lightning Tank sprites. #1064
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Voiceovers 🎙️
- Re-recorded all announcer voices. #1022
- Re-recorded Stealth Tank voices. #1030
- Re-recorded generic unit voices. #1028
- Increased the quality of flamewh33l's voice lines. #1031
- Increased the quality of generic ship's voice lines. #1032
- Re-recorded Miner voices. #1043
- Re-recorded seed critter voice. #1044
- Re-recorded beast critter voice. #1045
- Re-recorded technician voice. #1052
- Re-recorded Flame Pod voices. #1062
- Added re-recorded generic voice. #1068
- Re-recorded Builder voices. #1085
- Added new assault tank voice. #1086
- Re-recorded Electric Pod voices. #1092
- Re-recorded Civilian Pod voices. #1095
- Re-recorded Elite Pod voices. #1098
- Re-recorded Broker Pod voices. #1099
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Added repairing sounds for Repair Tank and Technician. #1063
Balancing
- Technicians disabled by ECM can't capture buildings. #952
- Swapped AA guns for Light and Patrol boats. #989
- Allowed Speeder and Banshee to target ground actors. #991
- Removed Air from ValidTargets for Speeder and Banshee. #994
- Swapped lightning boat and railgun boat . #1017
- Increase Banshee and Speeder damages vs non-buildings #1040
- Rebranded Medium Boat as Mercenery Boat #1061
- Differentiation between the two factions' scouts #1097 #1101
- Televator can now teleport units across the whole map.
- Reworked Hacker Tank temporary capturing. #1023
- Hacker tanks are now immune to temporary owner change and ECM tanks immune to ECM.
- Swapped secondary abilities of ECM and Hacker Tank.
Fixes
- Don't animate ore purifier & Ore smelter when disabled. #976
- Fixed diagonal facings on submarine artwork. #983
- Gave back heavy machine gun sounds to bunkers. #986
- Decreased interval for idle animations of Ore Smelter/Purifier. #987
- Updated armament offsets for machine gun pod. #988
- Added missing bridge shadows for Harbour map. #996
- Fixed aircraft shadows not rotating correctly. #1005
- Fixed tiling errors on map Clovergrief. #1003
- Fixed Missile Submarine's generic name. #1027
- Fixed animals capturing neutral buildings. #1049
- Overhaul to Ice River mission #1055
- Allow Synapol AI to produce builders #1065
- Try to improve performance be decreasing targeting scan intervals. #1087
- Fixed Electric Pod outline for north facing. #1094
- Fixed Ore smelter/purifier glitching animations when damaged. #1105
- Fixed bridge shadows being walkable. #953
- Fixed Drop Pods being allowed on invalid terrain. #944
- Fixed units staying behind resource towers. #942
- Fixed units bought at trader not be selectable with counterparts.
- Fixed scouts not lifting on their own on map start. #1058
- Fixed a crash when planes attacked invalid targets. #1060
- Fixed gold balls spawning in resource zones, blocking miners. #1075
- Fixed a crash when Drop Pods were deploying into situations where they can't find a path. #1067
- Fixed skirmish button spamming causing UI glitches. #981
- Fixed a crash when aircraft were entering carriers. #1006
- Fixed different build menu hotkeys for PvP and PvE. #1037
- Fixed a crash when bots tried to attack with dead units. #1076
- Fixed a multiplayer crash around APC ejecting. #1089
Based on a development snapshot of @OpenRA
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