in RTS, Strategy

OpenHV: 20240803

Release of OpenHV: link to original post

Features

  • Added tracers to instant hit bullets. #957
  • Added new projectile InstantExplode (unused). #993
  • Added play map button.
  • Added a water refill 🚰 mechanic to the Fire Watch mission.
  • Added 🟢 friend vs. 🔴 foe colors. #935
  • Added automatic ordering units to clear resource spots for miner deployment. #1075

Content

  • New Missions:

    • Fillum Resources Claim #967
    • Fillum Crater #968
    • Harbor Defense #969
    • Asteroid Invasion #970
    • Scientist 🧑‍🔬 Rescue #1036
  • New Conquest Maps:

    • Woody 🪵 Passage (3v3) #971
    • Swamp Conquest #995
    • Swampy Frontier map (2v2) #1025
    • Tyrian Dawn map (3v3) #1026
    • Dark Waters #1010
    • Fight At The River #1034 #1054
    • Duel Of The Shades #1039
    • Lost Eisley 🏜️ (4P) #1020 #1029
    • A Nuclear Winter (2v2) #1102
    • Fractional Freezing (1v1) #1080
    • Bay Under The Rain (4P)
  • Added artwork for Lightning Boat. #984

  • Map update: Clovergried #990

  • New behemoth aircraft (not yet enabled)

    • Added Mothership unit. #985
    • Added Battleship unit. #1000
  • Added extra road tiles for diagonal bridges. #982

  • Added sounds and effects to Televator. #1002 and #1008

  • Update Howitzer's power icon #1014

  • Updated Televator's support power icon. #1011

  • Updated artwork of Shield's icon. #1012

  • Updated Banshee's weapon artwork. #1016

  • Upgraded map Mount Brosnan #1021

  • Added surveillance effect. #1057

  • Added Torpedo Boat unit. #1059

  • Enlarged Lightning Tank sprites. #1064

  • Update builder artwork differing by faction. #1072 #1074

  • Voiceovers 🎙️

    • Re-recorded all announcer voices. #1022
    • Re-recorded Stealth Tank voices. #1030
    • Re-recorded generic unit voices. #1028
    • Increased the quality of flamewh33l's voice lines. #1031
    • Increased the quality of generic ship's voice lines. #1032
    • Re-recorded Miner voices. #1043
    • Re-recorded seed critter voice. #1044
    • Re-recorded beast critter voice. #1045
    • Re-recorded technician voice. #1052
    • Re-recorded Flame Pod voices. #1062
    • Added re-recorded generic voice. #1068
    • Re-recorded Builder voices. #1085
    • Added new assault tank voice. #1086
    • Re-recorded Electric Pod voices. #1092
    • Re-recorded Civilian Pod voices. #1095
    • Re-recorded Elite Pod voices. #1098
    • Re-recorded Broker Pod voices. #1099
  • Higher quality sounds. #1046 #1050

  • Added repairing sounds for Repair Tank and Technician. #1063

Balancing

  • Technicians disabled by ECM can't capture buildings. #952
  • Swapped AA guns for Light and Patrol boats. #989
  • Allowed Speeder and Banshee to target ground actors. #991
  • Removed Air from ValidTargets for Speeder and Banshee. #994
  • Swapped lightning boat and railgun boat . #1017
  • Increase Banshee and Speeder damages vs non-buildings #1040
  • Rebranded Medium Boat as Mercenery Boat #1061
  • Differentiation between the two factions' scouts #1097 #1101
  • Televator can now teleport units across the whole map.
  • Reworked Hacker Tank temporary capturing. #1023
  • Hacker tanks are now immune to temporary owner change and ECM tanks immune to ECM.
  • Swapped secondary abilities of ECM and Hacker Tank.

Fixes

  • Don't animate ore purifier & Ore smelter when disabled. #976
  • Fixed diagonal facings on submarine artwork. #983
  • Gave back heavy machine gun sounds to bunkers. #986
  • Decreased interval for idle animations of Ore Smelter/Purifier. #987
  • Updated armament offsets for machine gun pod. #988
  • Added missing bridge shadows for Harbour map. #996
  • Fixed aircraft shadows not rotating correctly. #1005
  • Fixed tiling errors on map Clovergrief. #1003
  • Fixed Missile Submarine's generic name. #1027
  • Fixed animals capturing neutral buildings. #1049
  • Overhaul to Ice River mission #1055
  • Allow Synapol AI to produce builders #1065
  • Try to improve performance be decreasing targeting scan intervals. #1087
  • Fixed Electric Pod outline for north facing. #1094
  • Fixed Ore smelter/purifier glitching animations when damaged. #1105
  • Fixed bridge shadows being walkable. #953
  • Fixed Drop Pods being allowed on invalid terrain. #944
  • Fixed units staying behind resource towers. #942
  • Fixed units bought at trader not be selectable with counterparts.
  • Fixed scouts not lifting on their own on map start. #1058
  • Fixed a crash when planes attacked invalid targets. #1060
  • Fixed gold balls spawning in resource zones, blocking miners. #1075
  • Fixed a crash when Drop Pods were deploying into situations where they can't find a path. #1067
  • Fixed skirmish button spamming causing UI glitches. #981
  • Fixed a crash when aircraft were entering carriers. #1006
  • Fixed different build menu hotkeys for PvP and PvE. #1037
  • Fixed a crash when bots tried to attack with dead units. #1076
  • Fixed a multiplayer crash around APC ejecting. #1089

Based on a development snapshot of @OpenRA