Release of OpenHV: link to original post
Features
- Added tracers to instant hit bullets. by @dnqbob in #957
- Added new projectile
InstantExplode
(unused). by @GraionDilach #993 - Added play map button. by @Mailaender
- Added a water refill 🚰 mechanic to the Fire Watch mission. by @Mailaender
- Added 🟢 friend vs. 🔴 foe colors. by @PunkPun #935
- Added automatic ordering units to clear resource spots for miner deployment. #1075 by @Mailaender
Content
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New Missions:
- Fillum Resources Claim by @OcelotWalrus in #967
- Fillum Crater by @OcelotWalrus in #968
- Harbor Defense by @OcelotWalrus in #969
- Asteroid Invasion by @OcelotWalrus in #970
- Scientist 🧑🔬 Rescue by @OcelotWalrus in #1036
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New Conquest Maps:
- Woody 🪵 Passage (3v3) by @OcelotWalrus in #971
- Swamp Conquest by @OcelotWalrus in #995
- Swampy Frontier map (2v2) by @OcelotWalrus in #1025
- Tyrian Dawn map (3v3) by @OcelotWalrus in #1026
- Dark Waters by @OcelotWalrus in #1010
- Fight At The River by @OcelotWalrus in #1034 #1054
- Duel Of The Shades by @OcelotWalrus in #1039
- Lost Eisley 🏜️ (4P) by @OcelotWalrus in #1020 #1029
- A Nuclear Winter (2v2) by @OcelotWalrus in #1102
- Fractional Freezing (1v1) by @SiegeSpud in #1080
- Bay Under The Rain (4P) by @OcelotWalrus
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Map update: Clovergried by @SiegeSpud in #990
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New behemoth aircraft (not yet enabled)
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Added extra road tiles for diagonal bridges. by @Dzierzan in #982
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Added sounds and effects to Televator. by @Dzierzan in #1002 and #1008
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Update Howitzer's power icon by @OcelotWalrus in #1014
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Updated Televator's support power icon. by @Dzierzan in #1011
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Upgraded map Mount Brosnan by @OcelotWalrus in #1021
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Update builder artwork differing by faction. by @Dzierzan in #1072 #1074
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Voiceovers 🎙️
- Re-recorded all announcer voices. by @Dzierzan in #1022
- Re-recorded Stealth Tank voices. by @Dzierzan in #1030
- Re-recorded generic unit voices. by @Dzierzan in #1028
- Increased the quality of flamewh33l's voice lines. by @Dzierzan in #1031
- Increased the quality of generic ship's voice lines. by @Dzierzan in #1032
- Re-recorded Miner voices. by @Dzierzan in #1043
- Re-recorded seed critter voice. by @Dzierzan in #1044
- Re-recorded beast critter voice. by @Dzierzan in #1045
- Re-recorded technician voice. by @Dzierzan in #1052
- Re-recorded Flame Pod voices. by @Dzierzan in #1062
- Added re-recorded generic voice. by @GraionDilach and @Dzierzan in #1068
- Re-recorded Builder voices. by @Dzierzan in #1085
- Added new assault tank voice. by @Dzierzan in #1086
- Re-recorded Electric Pod voices. by @Dzierzan in #1092
- Re-recorded Civilian Pod voices. by @Dzierzan in #1095
- Re-recorded Elite Pod voices. by @Dzierzan in #1098
- Re-recorded Broker Pod voices. by @Dzierzan in #1099
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Added repairing sounds for Repair Tank and Technician. by @Dzierzan in #1063
Balancing
- Technicians disabled by ECM can't capture buildings. by @GraionDilach in #952
- Swapped AA guns for Light and Patrol boats. by @Dzierzan in #989
- Allowed Speeder and Banshee to target ground actors. by @Dzierzan in #991
- Removed Air from ValidTargets for Speeder and Banshee. by @Dzierzan in #994
- Swapped lightning boat and railgun boat . by @Dzierzan in #1017
- Increase Banshee and Speeder damages vs non-buildings by @WilliamWeberBerrutti in #1040
- Rebranded Medium Boat as Mercenery Boat by @Dzierzan in #1061
- Differentiation between the two factions' scouts by @OcelotWalrus in #1097 #1101
- Televator can now teleport units across the whole map. by @Mailaender
- Reworked Hacker Tank temporary capturing. by @Mailaender #1023
- Hacker tanks are now immune to temporary owner change and ECM tanks immune to ECM. by @Mailaender
- Swapped secondary abilities of ECM and Hacker Tank. @Mailaender
Fixes
- Don't animate ore purifier & Ore smelter when disabled. by @OcelotWalrus in #976
- Fixed diagonal facings on submarine artwork. by @Dzierzan in #983
- Gave back heavy machine gun sounds to bunkers. by @Dzierzan in #986
- Decreased interval for idle animations of Ore Smelter/Purifier. by @Dzierzan in #987
- Updated armament offsets for machine gun pod. by @Dzierzan in #988
- Added missing bridge shadows for Harbour map. by @Dzierzan in #996
- Fixed aircraft shadows not rotating correctly. by @GraionDilach in #1005
- Fixed tiling errors on map Clovergrief. by @SiegeSpud in #1003
- Fixed Missile Submarine's generic name. by @OcelotWalrus in #1027
- Fixed animals capturing neutral buildings. by @OcelotWalrus in #1049
- Overhaul to Ice River mission by @OcelotWalrus in #1055
- Allow Synapol AI to produce builders by @OcelotWalrus in #1065
- Try to improve performance be decreasing targeting scan intervals. by @GraionDilach in #1087
- Fixed Electric Pod outline for north facing. by @Dzierzan in #1094
- Fixed Ore smelter/purifier glitching animations when damaged. by @OcelotWalrus in #1105
- Fixed bridge shadows being walkable. #953 by @Mailaender
- Fixed Drop Pods being allowed on invalid terrain. #944 by @Mailaender
- Fixed units staying behind resource towers. #942 by @Mailaender
- Fixed units bought at trader not be selectable with counterparts. by @Mailaender
- Fixed scouts not lifting on their own on map start. #1058 by @Mailaender
- Fixed a crash when planes attacked invalid targets. #1060 by @Mailaender
- Fixed gold balls spawning in resource zones, blocking miners. #1075 by @Mailaender
- Fixed a crash when Drop Pods were deploying into situations where they can't find a path. #1067 by @RoosterDragon
- Fixed skirmish button spamming causing UI glitches. #981 by @Mailaender
- Fixed a crash when aircraft were entering carriers. #1006 by @darkademic
- Fixed different build menu hotkeys for PvP and PvE. #1037 by @Mailaender
- Fixed a crash when bots tried to attack with dead units. #1076 by @Mailaender
- Fixed a multiplayer crash around APC ejecting. #1089 by @Mailaender
Based on a development snapshot of @OpenRA
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