From Pixelwheels: link to original post
Release or not?
So, has the new version of Pixel Wheels been released? Well... not yet... but it's almost there! Translators have updated their translations (thanks!), I did a few adjustments and a bunch of testing. It looks good so far.
Final adjustments
UI tweaks
The addition of the Island track made the track selector in the "Quick Race" screen too cramped. A few months ago I redesigned it to use a primary-secondary layout: first row shows the championship, second row shows the tracks in the currently selected championship. This scales much better, but touch mode was a bit broken: one had to "double-touch" on a championship to see its tracks, so I fixed that.
I now understand why lists in many mobile games only show one item at a time, with previous / next buttons to navigate. It's not super efficient, but it makes it possible to show an item and details about it, which is difficult in a UI without notion of cursor hovering or focus.
Island adjustments
"The Island" received a few final touches: I defined track records for it, but while driving it other and other I realized the long straight line at the bottom was a bit boring, so I added some extra turbo tiles to spruce it up.
I also felt like the BRGP42 and Rocket, being fast vehicles, should be faster! I increased their maximum speed a bit.
What's next?
At the time I am writing this (early September), the new version has been uploaded to Google Play. I am now waiting for Google to bless my upload. Then I can continue with the release. Can't complain too much about this blessing step, though: it has caught bugs in the past 😅. Just have to keep my fingers crossed.
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