Release of OpenHV: link to original post
Fixes
- Fixed a crash in
Scientist Rescuemission #1107 - Correct Broker Pod's arc ZOffset #1126
- Fixed only some aircraft landing on Trading Platform to 🛠️ repair. #1139
- Don't play animation on Ore Purifier/Smelter when it's being sold #1142
- Fixed units hiding behind high walls #1083
- Changed tooltip of cacti from 'Tree' to 'Cactus' #1157
- Fixed some incorrectly placed high wall pieces in
Swampy Frontiermap #1183 - Fixed macOS 🍎 Disc Image build
- Fixed bots building multiple Modules before economy #1118
- Fixed bots not building ore purifiers
- Fixed bots building more Modules than production speed bonus
- Fixed a crash when deploying a destroyed miner
- Fixed bots trying to place harbors in deep sea
- Fixed some skirmish map disabling harbors triggering a custom gameplay warning in the lobby
- Fixed ramps near resource towers counting as flat terrain
- Fixed critters blocking off mining areas #1178
- Fixed Drop Pods not deploying on ice 🧊 #1168
- Fixed missing bridge shadow on minimaps #1168
- Fixed Drop Pods not being ordered on ramps (they still won't land there) #1186
UI
- Change Broker Pod positioning in the panel #1110
- Reorganize Main Base and Ore Smelters ordering on the construction panel #1113
- Added range circles to Nuke and Railgun support powers #1159
- Mention pods's woods hiding capabilities in their encyclopedia entry #1154
- Mention behemoth unit in factions' description #1173
- Renamed all bots consistently after their abilities
- Added player name fetching from @itchio client on Windows 🪟
- Darkened the swamp minimap color to match the sprites better
- Added back production tooltip icons
- Fixed click through disabled command bar buttons
Content
- Added palm trees. #1109
- Added new map Ixnay On The Hombre #1117
- Added bot 🤖 glyph to indicate player is not human #1122
- Re-drawn Gunship sprites. #1141
- Encyclopedia update #1128
- Added new mining prop. #1145
- Added factory props. #1148 and #1153
- Added new map Slippery Tensions #1162
- Add new map: Twin Lakes #1163
- Added new map Supercharged #1165
- Added new maps
Processing Station,Split Three,War Playground#1172 - Added new map: Weldyn Channel #1176 and #1190
- Added wind turbine props. #1188
- Added new mission: Infiltration Commando #1056
- Added new tileset beautiful: Black Sand #1181
- Fixed building construction being allowed on a corner ramp piece #1152
- Fixed reconnaissance tank vanishing on deployment #1160
Balance
- Balance Torpedo Boat #1079
- Balance Battleship #1096
- Balance Mothership #998
- Add more resources to map Ixnay On The Hombre #1127
- Enlarged map
Fight At The River#1108 - Gave Missile Sub the same LOS than the Drone Ship #1133
- Made Bomber jet non-repulsable #1135
- Upgrade map Ixnay On The Hombre #1146
- Give the watchtower more visibility #1161
- Added back Broker Pod 💹 but without deployable ability and prevent bots from building them #1158
- Change ECM and Hacker Tanks #1084
- Increase Combat Units Cost and Tweak AI #1171
- Gave the dropzone a LOS #1169
- Make Force Field affect buildings #1185
- Allow ships to capture watchtowers and flagposts, and planes flagposts #1175
- Changed Smelter/Ore Purifier to give bonus on resource collection instead of just generating cash
- Added pods being able to traverse and hide in forests
Sound
- Made Mothership's laser weapon quieter. 😶 #1144
Based on a development snapshot of @OpenRA
You must be logged in to post a comment.