Release of OpenHV: link to original post
Fixes
- Fixed a crash in
Scientist Rescue
mission by @OcelotWalrus in #1107 - Correct Broker Pod's arc ZOffset by @OcelotWalrus in #1126
- Fixed only some aircraft landing on Trading Platform to 🛠️ repair. @OcelotWalrus in #1139
- Don't play animation on Ore Purifier/Smelter when it's being sold by @OcelotWalrus in #1142
- Fixed units hiding behind high walls by @OcelotWalrus in #1083
- Changed tooltip of cacti from 'Tree' to 'Cactus' by @OcelotWalrus in #1157
- Fixed some incorrectly placed high wall pieces in
Swampy Frontier
map by @Dzierzan in #1183 - Fixed macOS 🍎 Disc Image build by @Mailaender
- Fixed bots building multiple Modules before economy by @Mailaender #1118
- Fixed bots not building ore purifiers by @Mailaender
- Fixed bots building more Modules than production speed bonus by @Mailaender
- Fixed a crash when deploying a destroyed miner by @Mailaender
- Fixed bots trying to place harbors in deep sea by @Mailaender
- Fixed some skirmish map disabling harbors triggering a custom gameplay warning in the lobby by @Mailaender
- Fixed ramps near resource towers counting as flat terrain by @Mailaender
- Fixed critters blocking off mining areas by @Mailaender #1178
- Fixed Drop Pods not deploying on ice 🧊 by @Mailaender #1168
- Fixed missing bridge shadow on minimaps by @Mailaender #1168
- Fixed Drop Pods not being ordered on ramps (they still won't land there) by @Mailaender #1186
UI
- Change Broker Pod positioning in the panel by @WilliamWeberBerrutti in #1110
- Reorganize Main Base and Ore Smelters ordering on the construction panel by @WilliamWeberBerrutti in #1113
- Added range circles to Nuke and Railgun support powers by @OcelotWalrus in #1159
- Mention pods's woods hiding capabilities in their encyclopedia entry by @OcelotWalrus in #1154
- Mention behemoth unit in factions' description by @OcelotWalrus in #1173
- Renamed all bots consistently after their abilities by @Mailaender
- Added player name fetching from @itchio client on Windows 🪟 by @Mailaender
- Darkened the swamp minimap color to match the sprites better by @Mailaender
- Added back production tooltip icons by @Mailaender
- Fixed click through disabled command bar buttons by @Mailaender
Content
- Added palm trees. by @Dzierzan in #1109
- Added new map Ixnay On The Hombre by @OcelotWalrus in #1117
- Added bot 🤖 glyph to indicate player is not human by @Dzierzan in #1122
- Re-drawn Gunship sprites. by @Dzierzan in #1141
- Encyclopedia update by @OcelotWalrus in #1128
- Added new mining prop. by @Dzierzan in #1145
- Added factory props. by @Dzierzan in #1148 and #1153
- Added new map Slippery Tensions by @OcelotWalrus in #1162
- Add new map: Twin Lakes by @Rampoina in #1163
- Added new map Supercharged by @OcelotWalrus in #1165
- Added new maps
Processing Station
,Split Three
,War Playground
by @OcelotWalrus in #1172 - Added new map: Weldyn Channel by @Rampoina in #1176 and #1190
- Added wind turbine props. by @Dzierzan in #1188
- Added new mission: Infiltration Commando by @OcelotWalrus in #1056
- Added new tileset beautiful: Black Sand by @OcelotWalrus in #1181
- Fixed building construction being allowed on a corner ramp piece by @Mailaender #1152
- Fixed reconnaissance tank vanishing on deployment by @Mailaender #1160
Balance
- Balance Torpedo Boat by @WilliamWeberBerrutti in #1079
- Balance Battleship by @WilliamWeberBerrutti in #1096
- Balance Mothership by @WilliamWeberBerrutti in #998
- Add more resources to map Ixnay On The Hombre by @OcelotWalrus in #1127
- Enlarged map
Fight At The River
by @OcelotWalrus in #1108 - Gave Missile Sub the same LOS than the Drone Ship by @OcelotWalrus in #1133
- Made Bomber jet non-repulsable by @OcelotWalrus in #1135
- Upgrade map Ixnay On The Hombre by @OcelotWalrus in #1146
- Give the watchtower more visibility by @OcelotWalrus in #1161
- Added back Broker Pod 💹 but without deployable ability and prevent bots from building them by @Mailaender and @WilliamWeberBerrutti in #1158
- Change ECM and Hacker Tanks by @WilliamWeberBerrutti in #1084
- Increase Combat Units Cost and Tweak AI by @WilliamWeberBerrutti in #1171
- Gave the dropzone a LOS by @OcelotWalrus in #1169
- Make Force Field affect buildings by @WilliamWeberBerrutti in #1185
- Allow ships to capture watchtowers and flagposts, and planes flagposts by @OcelotWalrus in #1175
- Changed Smelter/Ore Purifier to give bonus on resource collection instead of just generating cash by @Mailaender
- Added pods being able to traverse and hide in forests by @Mailaender
Sound
Based on a development snapshot of @OpenRA
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