in Engine, FPS

GZDoom 4.14.0 Released

From ZDoom: link to original post

Notice: The survey is currently CLOSED. GZDoom 4.14.0 contains no survey code. This version will not prompt you to submit your hardware info.

Please do not post bugs or issues in release threads! Click here
Download (OpenGLES 2.0 and higher)(note: Linux AppImage is not being published, for now, due to issues, same with Linux Portable)

Highlights:
  • sector damage for non players re-enabled
  • netcode fixes
  • +STRETCHPIXELS flag for rollsprites and particles to re-enable pixel stretch based on level aspect ratio
  • ortho fixes
  • many zscript fixes and additions
  • fixed UMAPINFO's label field to allow 'clear' as argument.
  • standardized footsteps
  • add set/get plane reflectivity
  • allow using `self` as the class name in the Default {} block to refer to current class
  • fixed particle replacement code
  • serialization fixes
  • add automap default markers for all games (can be overridden with mods or iwads, previously were missing for hexen/heretic/etc)
  • Discs no longer blast players with collision disabled
  • Allow easier piece weapon replacing
  • Fixed view for frozen players
  • Added WorldHitscanFired and WorldHitscanPreFired
  • Improved "respawn where died" functionality
  • Add new SBARINFO top level "AppendStatusBar", allowing for extra SBARINFO code to be added to custom SBARINFO definitions.
  • Add WorldRailgunPreFired for railgun attacks and Add WorldRailgunFired
  • Fixed A_SprayDecal not working on 3D floors
  • Various bouncing fixes
  • remove "DECORATE" from error string
  • added config file saving from zscript
Details
Full Changelog: https://github.com/ZDoom/gzdoom/compare ... ...g4.14.0
Spoiler: this is long

Statistics: Posted by Rachael — Tue Dec 17, 2024 2:50 pm — Replies 6 — Views 649