Fixed WalkStepTics & RunStepTics in terrain parser
Interpolate non-Burn screen wipes
Added LookForEnemiesEx() for returning all enemies in an area. (#2753)
fix and re-enable non-player sector damage logic from 4.13.0
Added (SPF_)STRETCHPIXELS.
Add manual config saving to CVar struct
allow getting checksum for current map
FOV scales ortho up to 180 degrees
do not open resource files from non-open file readers.
source made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -
walls, flats and models can be patched in later.
fixed UMAPINFO's label field to allow 'clear' as argument.
time footsteps with duration of movement, not with actor age
make sure WalkStepTics and RunStepTics read ints, not floats
Add velocity/distance based footsteps
add CVar to control footstep volume
change order for Kex edition wads to appear last since they were most recent
Clarify default value for useowncolors
Do a check if a local variable exceeds the available stack space.
Check array size for overflow.
cap the size of the string copy calls in LevelStatEntry()
add set/get plane reflectivity
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
Allow using `Self` as the class name in the default block to refer to the current class
Fixed STRETCHPIXELS flag not being exposed.
Added net id functions for ACS
Moved Actor TID selector out of header
fixed the particle replacement code.
Reworked player loading
Limiting r_radarclipper effect to Out-of-Bounds viewpoints only. Opens the possibility of leaving it true by default in the future.
Fixed startpos not saving
Added OrthographicCamera actor. Arguments are: - 0: Offset. This pushes the camera further away, going behind the camera. Default is 1.0 (converted to negative - the value cannot go lower than that).
Fixed crash on functions with missing return values
Fixed CreateCopy being broken on HexenArmor
add automap default markers for all games (can be overridden)
added constants for the most recently added level flags
Add missing CHANF_ constants and fix the styling of the comments for better readability
don't fudge light position out of the floor for +NOINTERACTION actors
Allow property-less flagdefs for non-actors
Compress visualthinker bools into a flags field
visualthinkers: move crucial functions out of Tick, so that light custom tick overrides can be done without calling super.Tick for non-moving visualthinkers
serialize animData, update subsector on deserialize
export UpdateSpriteInfo
Updated packet handling
Fixed static error for SendConAck
Added stubs for NetClose on other platforms
Port NCMD_EXIT to i_net file
Removed network message entirely
Added CRandom functions
Added RNG snapshotting for predicting
Reworked FRandom constructors
Discs no longer blast players with collision disabled
Allow easier piece weapon replacing
Fix and restrict level postprocessor instance
Fixed view for frozen players
Added WorldHitscanFired and WorldHitscanPreFired (#2432)
Fixed poison not clearing on revive
Fixed missing checks in P_TestMobjZ (#2827)
contain the statnum hack for visual thinkers on the game side.
removed -hashfiles after finding out it had been broken for an extended time period.
Improved "respawn where died" functionality (#2831)
Add new SBARINFO top level "AppendStatusBar", allowing for extra SBARINFO code to be added to custom SBARINFO definitions.
make if-checks for AppendStatusBar consistent with Zandronum implementation
Fixed bouncing on 3D floors (#2835)
Bandaid fix for 3D floor collision detection in traces
Fixed incorrect autooff behavior on ceiling bounce (#2837)
Add WorldRailgunPreFired for railgun attacks and Add WorldRailgunFired
Fixed angleOffsetTargets not being initialized
Added ripper damage logic to DoMissileDamage
Various bouncing fixes
Fixed A_SprayDecal not working on 3D floors
Fix M_SaveBitmap stream buffer size
allow forks to set OPTIONALWAD to (null) to disable searching for it.
remove version check for array type fix, to prevent crashes/etc with bad types
remove "DECORATE" from error string
Fix damage being skipped for spectral puffs
Statistics: Posted by Rachael — Tue Dec 17, 2024 2:50 pm — Replies 6 — Views 649
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